Wojtek Figat
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41ffc16b66
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Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
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2024-04-20 15:01:27 +02:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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5de5e576e5
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Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
#2034
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2024-02-17 09:07:37 +01:00 |
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Wojtek Figat
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65583ac6aa
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Add NavMeshRuntime to scripting api
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2023-09-24 19:26:17 +02:00 |
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Wojtek Figat
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5500e99ed8
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Add NavMeshPathFlags to navmesh for partial paths info
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2023-08-31 09:37:27 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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982accde6d
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Add NavCrowd for navigation steering behaviors system for a group of agents
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2022-06-26 15:23:36 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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99bc3289e8
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Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities
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2021-03-01 14:32:35 +01:00 |
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Wojtek Figat
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fdc8e371c4
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Add support for using NavAreas for navigation
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2021-01-18 13:18:26 +01:00 |
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Wojtek Figat
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7835259a83
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Add TestPath utility to navigation system
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2021-01-14 13:11:32 +01:00 |
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Wojtek Figat
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27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Wojtek Figat
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a36a54adcd
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Tweaks
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2020-12-15 17:43:46 +01:00 |
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Wojtek Figat
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4a79df860d
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Refactor NavMesh into NavMeshRuntime and make it internal
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2020-12-15 15:48:42 +01:00 |
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