Wojtek Figat
433a398b45
Fix array copy in #1065
2023-05-05 10:00:44 +02:00
Wojtek Figat
ca9d98f466
Merge branch 'GoaLitiuM-custom_attrib_caching' into 1.6
2023-05-05 09:58:59 +02:00
Wojtek Figat
e97653d3f3
Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching
2023-05-05 09:58:48 +02:00
Wojtek Figat
b98d3ae572
Update splash screen quotes
2023-05-05 09:36:32 +02:00
Wojtek Figat
53223bb2ab
Update splash screen quotes
2023-05-05 09:35:19 +02:00
Wojtek Figat
848ab51753
Adjust Visject CM header background
2023-05-05 09:24:47 +02:00
Wojtek Figat
d56f7a211f
Optimize UI performance when destroying complex UI structures
2023-05-05 09:23:22 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
c91bc0d8c6
Improve Root Motion extraction and playback
2023-05-04 15:10:55 +02:00
Wojtek Figat
57052b3b14
Fix marshallers
2023-05-04 14:18:32 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
2b2b4f6b6f
Fix exception in rare cases
2023-05-04 13:55:14 +02:00
Wojtek Figat
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
Wojtek Figat
1c12e3d530
Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits
2023-05-04 11:54:55 +02:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
65b63da93a
Improve custom attributes caching in managed classes
2023-05-01 20:06:51 +03:00
Wojtek Figat
b89d32ce2b
Fix text wrapping regression
2023-04-29 13:05:06 +02:00
Wojtek Figat
3136079ca3
Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6
2023-04-29 12:18:39 +02:00
Wojtek Figat
7f741c04ed
Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements
2023-04-29 12:18:28 +02:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojtek Figat
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
Wojtek Figat
ba319d8499
Add scale parameter to DebugDraw text drawing to rescale text without reducing font size
2023-04-29 12:09:36 +02:00
320955f8b7
Use weak handles for marshalling temporary managed-to-native parameters
2023-04-29 12:41:02 +03:00
6378f62acd
Improve weak managed handle collection
...
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
7c0d1ab977
Fix access level of generated type marshaller if target type is protected or private
2023-04-29 11:11:30 +02:00
Wojtek Figat
4d1ac04e5c
Add GroupElement.AddSettingsButton for editor ui
2023-04-29 11:10:48 +02:00
Wojtek Figat
385ef7361c
Fix file size on unix systems if file is missing
2023-04-28 23:55:11 +02:00
Wojtek Figat
b6ceed5c6d
Add packaging iOS app to ipa file
2023-04-28 23:54:50 +02:00
Wojtek Figat
8de2e6a424
Fix build tool compilation with older dotnet tools
2023-04-26 22:36:44 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc
Add skeleton node or bone copy context menu in Editor
2023-04-26 16:20:30 +02:00
Wojtek Figat
cf6b9b7ab5
Fix crash when updating GPU texture residency to 0
2023-04-26 14:59:36 +02:00
Wojtek Figat
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
Wojtek Figat
39b89ada6c
Fix Anim Graph state machine rule graph opening after transition removal undo
2023-04-25 10:59:31 +02:00
Wojtek Figat
698a9f1938
Add **Interruption options** to State Machine transition
2023-04-25 10:47:10 +02:00
Wojtek Figat
7158cfb5bf
Add **Any State to Anim Graph state machines**
2023-04-24 20:20:27 +02:00
Wojtek Figat
65e477cfd0
Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
2023-04-22 19:55:29 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
73ff053470
Fix ViewportIconsRenderer usage in game C++ scripts
2023-04-22 18:43:11 +02:00
Wojtek Figat
9377466ec8
Allow newer clang versions on Linux
2023-04-22 18:31:25 +02:00
Wojtek Figat
37032810c9
Fix collision data cooking from model asset by favoring CPU data fetching
2023-04-22 18:15:49 +02:00
Wojtek Figat
9e222d222c
Fix dead-lock in characters layout calc regression from e8aa2f922b
2023-04-22 18:00:25 +02:00
Wojtek Figat
55621054d8
Merge branch 'GoaLitiuM-vscode_goto_fix'
2023-04-22 17:45:38 +02:00
Wojtek Figat
8d057f5b8e
Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix
2023-04-22 17:45:32 +02:00
Wojtek Figat
f04d723b29
Merge branch 'Withaust-nettransformfix'
2023-04-22 17:34:13 +02:00
Wojtek Figat
2bd66cf625
Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
2023-04-22 17:34:07 +02:00
Wojtek Figat
c9a2a17166
Merge branch 'PrecisionRender-add-missing-math-funcs'
2023-04-22 17:31:39 +02:00
Wojtek Figat
c5b7d2fe8a
Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs
2023-04-22 17:31:33 +02:00
Wojtek Figat
978b3f835a
Add editor playback utilities for Audio Source and Scene Animation Player
2023-04-22 17:25:55 +02:00