Commit Graph

304 Commits

Author SHA1 Message Date
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Wojtek Figat
735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
Wojtek Figat
ac89b395af Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix 2022-11-06 22:05:22 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojtek Figat
e1836a222c Fix bug with Screen.CursorVisible set in script OnStart
#799
2022-10-29 19:33:34 +02:00
Chandler Cox
50414d7fed added deselecting nodes when left clicking in blank area in the scene and prefab tree views 2022-10-29 09:22:39 -05:00
Chandler Cox
40a04bc5d6 Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel. 2022-10-29 09:14:08 -05:00
Wojtek Figat
5341e355ce Code style fix
#782
2022-10-23 20:14:58 +02:00
Wojtek Figat
de012a23ee Merge branch 'move-updatecamerapreview' of https://github.com/Tryibion/FlaxEngine into Tryibion-move-updatecamerapreview 2022-10-23 19:15:46 +02:00
Wojtek Figat
70c53a4f67 Fix error if nothing is selected 2022-10-23 14:19:17 +02:00
Chandler Cox
5d8403be5b moved UpdateCameraPreview call to on selection changed and on state change 2022-10-19 20:59:55 -05:00
Chandler Cox
ef34ad7600 Renamed scrollPosition to scrollControl for more accurate description 2022-10-16 19:05:41 -05:00
Chandler Cox
546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
Wojtek Figat
f528ba59ec Code style fix
#766
2022-10-12 19:04:22 +02:00
Wojtek Figat
6985bd6375 Merge branch 'skeleton_mask_editor' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-skeleton_mask_editor 2022-10-12 19:00:59 +02:00
Wojtek Figat
b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Cristhofer Marques
0b8a176ff8 Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
2022-10-11 14:05:30 -03:00
Cristhofer Marques
b626d3047d Update SkeletonMaskWindow.cs 2022-10-11 13:08:52 -03:00
Cristhofer Marques
2af285e972 feature added 2022-10-11 11:49:32 -03:00
Chandler Cox
95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
656fcf9847 Changed the content window do the search bars do not scroll with the content. 2022-09-30 09:22:36 -05:00
Wojciech Figat
10d66fb871 Fix displaying Game and Editor plugins to be batched in Editor 2022-09-12 14:48:52 +02:00
Wojtek Figat
69a2d10c57 Add additive scene opening in Editor via drag&drop into Scene Tree window 2022-08-25 20:58:30 +02:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
a545520d6b Add playback speed option for Scene Animation rendering 2022-08-25 19:41:59 +02:00
Wojciech Figat
698545006f Add auto-selecting new item created in Content window 2022-08-18 15:21:32 +02:00
Wojciech Figat
7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
Wojciech Figat
1d7e88635f Allow content finder in game window during edit time 2022-08-01 11:38:41 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojtek Figat
6f35b27c29 Fix fullscreen game window F22 regression 2022-07-27 22:13:23 +02:00
Wojciech Figat
bfec5d6a8d Improve displaying tris/vert count in GPU profiler if value is large 2022-07-27 16:24:49 +02:00
Wojciech Figat
e4079f011d Improve initial name for static model collision data asset 2022-07-22 10:20:13 +02:00
Wojtek Figat
1019550d4a Change search boxes in Editor to stick to the top of the panel 2022-07-19 15:37:10 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
25790bd0c9 Fix selecting Debug Log window entries with left-mouse button 2022-07-17 17:06:26 +02:00
Wojtek Figat
7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
89688f93e1 Add GPU Dispatch calls in GPU profiler draw calls collumn 2022-07-13 21:45:43 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
02dbd07506 Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window 2022-07-06 09:29:25 +02:00
Wojtek Figat
400c4bb570 Fix Editor play mode exit bug after closing maximized Game window 2022-07-02 20:59:55 +02:00
Wojtek Figat
1fbdabdcd0 Fixes 2022-06-19 13:07:19 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00