Wojciech Figat
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cfffc76aa6
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Fix potential crash
|
2022-12-02 10:04:46 +01:00 |
|
Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
|
Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojtek Figat
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ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
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3070493729
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Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
|
Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojtek Figat
|
6b84773190
|
Fix crash on CharacterController in prefab
|
2022-02-23 22:41:06 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
498040765b
|
Fixing conflicts
|
2022-01-05 14:33:25 +01:00 |
|
Iain Mckay
|
32f225c922
|
Code review changes
|
2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
xKamuna
|
ef40ccbe14
|
Fix issue with filters being ignored for two controllers colliding
|
2021-12-30 23:47:26 -08:00 |
|
Wojciech Figat
|
5447dc9e25
|
Fix crash when changing mesh collider in async for not-simulated actor
|
2021-11-16 20:59:57 +01:00 |
|
Wojtek Figat
|
568c70f2f7
|
Optimize physics shapes debug drawing for large scenes by using culling for colliders
|
2021-11-04 15:59:41 +01:00 |
|
Wojtek Figat
|
62b0d19866
|
Refactor Rigidbody automatic mass calculation to include physical material Density
|
2021-11-01 21:44:09 +01:00 |
|
Wojtek Figat
|
fe28aa4f5e
|
Add helper comment about CapsuleCollider height
|
2021-10-27 17:43:34 +02:00 |
|
Wojtek Figat
|
4172ca39dc
|
Fix native test compilation
|
2021-08-23 22:36:56 +02:00 |
|
Wojtek Figat
|
700b561ad1
|
Improve rigidbody warning message
|
2021-08-21 12:53:23 +02:00 |
|
Wojtek Figat
|
e6d5d5330e
|
Fix CharacterController minimum size checks to prevent crashes if values are too small
|
2021-08-07 15:52:49 +02:00 |
|
Wojtek Figat
|
04c6ecc963
|
Add Physics Colliders debug view mode to display physical world shapes (solid)
|
2021-07-14 14:49:41 +02:00 |
|
Wojtek Figat
|
d1b7b2d26d
|
Optimize flushing active transform of physically simulated actors
|
2021-07-07 16:45:35 +02:00 |
|
Wojtek Figat
|
5a710ccd7a
|
Hide GetPxShape impl
|
2021-06-09 14:49:36 +02:00 |
|
Wojtek Figat
|
d436b71ef5
|
Fix CharacterController still colliding after being disabled at runtime
|
2021-05-31 13:30:45 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
ace8295ab7
|
Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
|
2021-04-22 16:10:36 +02:00 |
|
Wojtek Figat
|
1eacb36256
|
Minor tweaks
|
2021-04-20 10:58:14 +02:00 |
|
Wojtek Figat
|
ac1eb8d58d
|
Merge branch 'master' into 1.2
|
2021-04-13 09:52:03 +02:00 |
|
Wojtek Figat
|
3a03fe5f7f
|
Format code
|
2021-04-12 23:26:49 +02:00 |
|
Jean-Baptiste Perrier
|
eff5d0899d
|
Order + Attributes + Return _up.
|
2021-04-08 20:35:01 +02:00 |
|
Wojtek Figat
|
a3012d0b27
|
Add warning when using Triangle Mesh collider under RigidBody
|
2021-04-08 11:21:12 +02:00 |
|
Jean-Baptiste Perrier
|
60e926a62f
|
Serialize UpDirection.
|
2021-04-07 17:01:37 +02:00 |
|
Jean-Baptiste Perrier
|
2524d93f6b
|
Add Set/Get Up direction.
|
2021-03-30 21:43:03 +02:00 |
|
Wojtek Figat
|
e21c9d24de
|
Add proper vehicle setup after editing wheel colliders
|
2021-03-26 17:11:26 +01:00 |
|
Wojtek Figat
|
4562dde31f
|
Add Vehicles support
|
2021-03-26 15:11:07 +01:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
|
Wojtek Figat
|
3658611e0f
|
Fix compilation
|
2021-02-16 11:23:47 +01:00 |
|
Wojtek Figat
|
0841f5b479
|
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
74c1ac89c8
|
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
|
2021-02-12 11:43:46 +01:00 |
|
Wojtek Figat
|
0e78d13146
|
Add support for navmesh on spline collider
|
2021-02-12 11:15:51 +01:00 |
|