Commit Graph

90 Commits

Author SHA1 Message Date
Wojtek Figat
4c671012bf Fix name upper-case 2023-01-08 13:52:45 +01:00
Wojtek Figat
8db75ffa36 Fix name upper-case 2023-01-08 13:52:33 +01:00
Wojtek Figat
7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
Wojtek Figat
ae700cfbb8 Add new editor icons for actors from #866 2022-12-28 19:34:25 +01:00
Wojciech Figat
1cf6c5233e Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum 2022-12-15 17:33:44 +01:00
Wojtek Figat
08c035e7d8 Update engine materials 2022-11-27 20:33:45 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
62cf8bebd0 Bump up materials version after merge of two upgrades 2022-11-22 20:09:59 +01:00
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Wojtek Figat
2e46ebea7a Update engine assets 2022-11-21 23:46:27 +01:00
Wojtek Figat
c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
Wojtek Figat
c41d67c4ac Update engine materials 2022-11-16 09:57:23 +01:00
Wojtek Figat
20661fc902 Fix custom interpolators register index 2022-11-16 09:56:36 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojciech Figat
7d09e67a5c Fix newline for copyright in new C++ files 2022-09-03 12:57:23 +02:00
Wojciech Figat
ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
Wojtek Figat
ba901d4453 Update engine assets 2022-08-01 22:59:33 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
20572c53af Add Noise sampling nodes to graphs 2022-07-31 23:43:35 +02:00
Wojtek Figat
2104dbc682 Add new **Noise** library for C++/C#/VisualScript/HLSL utilities 2022-07-31 22:20:38 +02:00
Wojtek Figat
03ecb23bae Update engine materials 2022-07-29 16:58:34 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
033c5eb188 Update assets 2022-07-21 09:43:18 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
2b76c369ac Update engine assets 2022-07-14 09:22:33 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
Wojtek Figat
7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
Wojciech Figat
fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00
Wojciech Figat
56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
Wojciech Figat
f31ba5cad8 Fix 2022-06-20 12:14:09 +02:00
Wojtek Figat
37295e1ec7 Update engine assets 2022-06-14 23:23:04 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojtek Figat
1fc26a63a7 Update gi branch changes to large worlds 2022-06-13 00:50:34 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
Wojciech Figat
375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
Wojciech Figat
70de677266 Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages 2022-05-12 13:30:59 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
426b53e46d Increase max samples for SSR in forward shading 2022-05-01 21:42:48 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
738e7d2516 Update engine materials 2022-04-12 22:17:01 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
db08204ead Add sdf to engine primitives 2022-04-12 11:09:53 +02:00
Wojciech Figat
3a9edabd03 Add Collision (Global SDF) particle module 2022-03-28 13:39:20 +02:00
Wojciech Figat
80d7c854ab Add SDF for plane model 2022-03-24 15:24:36 +01:00
Wojciech Figat
92ab3d005e Generate SDF for engine models 2022-03-24 12:54:04 +01:00
Wojtek Figat
e3c613e6e3 Add macOS icon 2022-01-26 22:12:27 +01:00
Wojtek Figat
d260681773 Add ps5 icon 2021-11-21 19:02:36 +01:00
Wojtek Figat
babe19a3d6 Update material shaders version 2021-10-07 15:06:43 +02:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00