Commit Graph

6530 Commits

Author SHA1 Message Date
Wojtek Figat
37a02e3a7e Minor tweaks 2024-04-15 14:35:35 +02:00
Wojtek Figat
00492a33a3 Fix crash when reimporting animation with translation set
#2445
2024-04-15 13:03:11 +02:00
Wojtek Figat
56d3b4f012 Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
2024-04-15 12:44:42 +02:00
Wojtek Figat
d729eb2b24 Fix crash when playing uninitialized audio source
#2441
2024-04-15 00:01:59 +02:00
Wojtek Figat
cf23892bd4 Fix sun shadows invalidate when view rotates 2024-04-14 23:51:20 +02:00
Wojtek Figat
25f3cef8c3 Fix artifacts due to light shape culling and use depth test to improve perf 2024-04-14 23:44:08 +02:00
Wojtek Figat
3f6dd92a68 Fix crash when using old Blend with Mask node in Anim Graph
#2434
2024-04-14 14:51:40 +02:00
Wojtek Figat
af91ce7f3f Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix 2024-04-14 14:39:57 +02:00
Wojtek Figat
dc45f46ff4 Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init 2024-04-14 14:31:20 +02:00
Menotdan
db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. 2024-04-14 01:02:48 -04:00
Menotdan
84c1f6b5de Make NavMesh initialize earlier. 2024-04-14 00:58:11 -04:00
Wojtek Figat
53689063b9 Minor tweaks to Gameplay Globals
#2412
2024-04-14 00:09:29 +02:00
Wojtek Figat
c59e872ef2 Fix crash when loading invalid Variant structure 2024-04-14 00:09:01 +02:00
Wojtek Figat
2b95f11b1f Fixes to Vulkan backend 2024-04-13 23:55:39 +02:00
Wojtek Figat
fbfe77e386 Fix win32 compile 2024-04-13 21:44:16 +02:00
Wojtek Figat
d42e315e55 Fix atomics to accept constant 2024-04-13 19:20:49 +02:00
Wojtek Figat
9c2c02c1cf Fix various issues found with thread sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
8144db8e13 Fix various issues found with adrress sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
4ac6a292f7 Add option for using Address and Thread sanitizers 2024-04-13 19:20:49 +02:00
Wojtek Figat
3e475398e7 Optimize draw calls batching sorting with Merge Sort 2024-04-12 16:02:37 +02:00
Wojtek Figat
1e77f3aa5a Optimize DrawBatch for faster sorting 2024-04-12 13:46:20 +02:00
Wojtek Figat
6d38590ad4 Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings 2024-04-12 13:08:26 +02:00
Wojtek Figat
c8ad3e3a51 Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix 2024-04-12 13:03:16 +02:00
Wojtek Figat
e5d700692f Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix 2024-04-12 13:01:10 +02:00
Wojtek Figat
00f2a0b825 Improve doc 2024-04-12 11:29:21 +02:00
Menotdan
c914e33462 Hide TAA settings if TAA isn't enabled. 2024-04-12 02:29:45 -04:00
Muzz
35f33b6746 Fixed IK to have correct bone roll 2024-04-12 12:07:26 +08:00
Menotdan
e137d31839 Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread. 2024-04-11 17:37:31 -04:00
Wojtek Figat
7342629a86 Add dynamic resolution for static shadow map tiles limited by current dynamic res 2024-04-11 18:47:32 +02:00
Wojtek Figat
5f860db6a5 Fix typo 2024-04-11 17:34:21 +02:00
Chandler Cox
2e643347ec Fix selection height 2024-04-11 10:16:20 -05:00
Chandler Cox
fb1685fe81 Fix underline being in wrong spot on different DPIs 2024-04-11 09:56:59 -05:00
Wojtek Figat
62444315de Add METERS_TO_UNITS and impl metric units in shadows rendering 2024-04-11 16:38:43 +02:00
Wojtek Figat
a532ea7b42 Add InvalidateShadow for manual shadow cache refresh 2024-04-11 16:34:42 +02:00
Wojtek Figat
803249f126 Minor tweaks 2024-04-11 16:19:35 +02:00
Wojtek Figat
4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
Wojtek Figat
890b2da108 Add **shadows caching for static geometry** 2024-04-11 15:35:18 +02:00
Wojtek Figat
eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing 2024-04-11 10:21:13 +02:00
Wojtek Figat
c4949de28f Add new Static Flag Shadow for cached shadow maps 2024-04-11 10:20:21 +02:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7 Fix point light seams due to missing shadow map borders 2024-04-10 11:03:18 +02:00
Wojtek Figat
ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Norite SC
137de0a8b2 forgotten how to do loops 🐛 😆 2024-04-08 01:27:58 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Norite SC
85f3fdd438 Update Vector3.cs 2024-04-07 23:29:19 +02:00
Norite SC
55be82a2c4 Update Vector3.cs 2024-04-07 03:23:52 +02:00
Norite SC
0b19d8639b changed float to Real 2024-04-07 03:02:47 +02:00
Norite SC
92b35ab3e7 GetClosest for vectos 2024-04-07 02:40:35 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00