Wojtek Figat
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3a03fe5f7f
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Format code
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2021-04-12 23:26:49 +02:00 |
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Jean-Baptiste Perrier
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eff5d0899d
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Order + Attributes + Return _up.
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2021-04-08 20:35:01 +02:00 |
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Jean-Baptiste Perrier
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60e926a62f
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Serialize UpDirection.
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2021-04-07 17:01:37 +02:00 |
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Jean-Baptiste Perrier
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2524d93f6b
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Add Set/Get Up direction.
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2021-03-30 21:43:03 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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3658611e0f
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Fix compilation
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2021-02-16 11:23:47 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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74c1ac89c8
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Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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2021-02-12 11:43:46 +01:00 |
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Wojtek Figat
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0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
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5a23df6478
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Fix missing saving Pre Rotation
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2021-02-12 10:34:50 +01:00 |
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Wojtek Figat
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04b650cbc3
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Add Pre Rotation to Spline Model and Spline Collider
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2021-02-11 16:48:10 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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8bce445ab0
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Refactor Collider base class to improve code sharing across collider shape types
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2021-02-10 14:33:16 +01:00 |
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Wojtek Figat
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58350c87e2
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Fix missing CharacterController bounds if controller is missing
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2021-02-08 20:20:39 +01:00 |
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Wojtek Figat
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23652d1bc5
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
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2021-02-02 10:29:52 +01:00 |
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Wojtek Figat
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1bd639c86d
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Fix including CharacterController.h in game code
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2021-02-01 23:38:16 +01:00 |
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Wojtek Figat
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1d19d38c38
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
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2021-01-27 10:39:44 +01:00 |
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Wojtek Figat
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6313c8520c
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Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
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2021-01-24 14:04:54 +01:00 |
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Wojtek Figat
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47bff456e0
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Fix foot offset in Character Controller
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2021-01-24 13:09:40 +01:00 |
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TalkingWallnut
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9674f276d3
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Fixed the issue when slope limit was set to 90 degrees flax crashed.
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
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2021-01-23 15:56:18 +01:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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VNC
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6ab300025b
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Fixed a ton of typos
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2021-01-05 02:13:15 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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760d586923
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Fix crash when using Physical Material with missing instance
(cherry picked from commit 5e77925492)
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2020-12-22 12:59:31 +01:00 |
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Wojtek Figat
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5e77925492
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Fix crash when using Physical Material with missing instance
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2020-12-22 11:18:00 +01:00 |
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Wojtek Figat
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4d2d801bf4
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Fix typos
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2020-12-21 14:53:33 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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