Wojtek Figat
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eab7794e3b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
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2026-03-26 23:44:33 +01:00 |
|
Wojtek Figat
|
5e6723aa22
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Fix missing init and serialization #2977
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2026-03-25 17:16:01 +01:00 |
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Wojtek Figat
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c7449c8f95
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Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
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2026-03-25 17:15:47 +01:00 |
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Wojtek Figat
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0fe297c390
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Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
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2026-03-25 16:57:38 +01:00 |
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Wojtek Figat
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b10303cd8d
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Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
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2026-03-25 16:22:05 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
|
Wojtek Figat
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3a0af54f48
|
Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
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2026-02-03 09:23:19 +01:00 |
|
Wojtek Figat
|
e67b705397
|
Deprecate GPUTimerQuery in favor of new queries API
|
2026-01-16 13:39:28 +01:00 |
|
Wojtek Figat
|
b834dddb11
|
**Refactor sRGB import option on textures** to actually handle image contents with gamma
|
2026-01-12 15:50:24 +01:00 |
|
Wojtek Figat
|
4008e19ca9
|
Fix various build issuesin uncommon configurations
|
2025-11-14 00:52:14 -08:00 |
|
Wojtek Figat
|
91ee9f5e05
|
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
|
2025-11-13 22:05:23 +01:00 |
|
Wojtek Figat
|
85b134b7be
|
Add improved Global SDF quality and precision of rasterization
|
2025-11-04 13:27:21 +01:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
d8f7199c11
|
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
|
Wojtek Figat
|
902744a0ce
|
Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
|
2025-09-21 15:08:35 +02:00 |
|
alsed
|
05f08db66e
|
Fixed a crash when model with no Bones was imported as Skinned Model
|
2025-09-08 01:28:49 -03:00 |
|
alsed
|
52ee8b3953
|
better comment for animated prefab and remove unused code in remap blendshapes
|
2025-09-07 20:40:28 -03:00 |
|
alsed
|
a8768f918e
|
Add more conditions for skeleton import and add blendshapes for prefab recognition
|
2025-09-07 13:45:21 -03:00 |
|
alsed
|
9a363e2882
|
Implement prefab detection of skinned models
|
2025-08-30 08:51:21 -04:00 |
|
Wojtek Figat
|
bffb175a9b
|
Code fixes
|
2025-06-07 01:25:22 +02:00 |
|
Wojtek Figat
|
6fece4ca38
|
Fix automatic collision importing from mode to remove unused material slots
#3475
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2025-06-03 12:48:31 +02:00 |
|
Wojtek Figat
|
077f7a3cd1
|
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
|
2025-06-03 11:18:03 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
5d3da8a8d0
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
|
2025-03-13 11:23:01 +01:00 |
|
Wojtek Figat
|
addc6d5216
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
|
2025-01-13 18:07:54 +01:00 |
|
Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
|
2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
|
ea5cb5d83a
|
Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Chandler Cox
|
757b8ff855
|
Fix local origin option with multi-mesh import.
|
2024-12-31 00:50:42 -06:00 |
|
Wojtek Figat
|
ab99a25cee
|
Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Gary M
|
21d1419e74
|
Added import option to reverse winding order
|
2024-12-12 22:19:55 -08:00 |
|
Wojtek Figat
|
f62c77c35c
|
Fix game deployment if output name contains invalid path characters
#3004
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2024-10-21 12:37:55 +02:00 |
|
xxSeys1
|
d2dba124df
|
add model import option to only create material slots
but not import actual materials
|
2024-10-09 13:12:48 +02:00 |
|
Wojtek Figat
|
207c6a0cb5
|
Refactor platform apis comments and cleanup a bit
|
2024-09-24 18:29:30 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
e925af534e
|
Add picking the longest animation from the imported file instead of the first one as default
#2490
|
2024-08-29 09:53:22 +02:00 |
|
Wojtek Figat
|
7224494ce6
|
Add improved material instance setup on model import with base material
|
2024-08-09 18:44:47 +02:00 |
|
Wojtek Figat
|
e44e44d317
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-05 11:08:51 +02:00 |
|
Wojtek Figat
|
7fbf75c623
|
Add skinned model import data checks to run in all build configs
|
2024-08-04 20:20:51 +02:00 |
|
Wojtek Figat
|
1843606074
|
Minor tweaks
|
2024-07-27 12:28:30 +02:00 |
|
Wojtek Figat
|
1e86eff2d3
|
Improve GPU constant buffers structures definitions to properly align on new Clang
|
2024-06-02 09:52:10 +02:00 |
|
Wojtek Figat
|
4dd331d546
|
Add half-texel margin to SDF around the mesh
|
2024-05-29 18:45:32 +02:00 |
|
Wojtek Figat
|
f1debd6cb5
|
Add names to SDF gpu resources
|
2024-05-29 17:52:48 +02:00 |
|
Wojtek Figat
|
a8220147ce
|
Improve SDF mip generation to use min-filter
|
2024-05-29 15:00:03 +02:00 |
|
Wojtek Figat
|
53d77d3421
|
Add **Model SDF baking on GPU** via Compute Shader
|
2024-05-29 14:53:13 +02:00 |
|
Wojtek Figat
|
2c80f4402d
|
Add improved Model SDF generation with sampling offset and min distance accumulation
|
2024-05-24 14:52:01 +02:00 |
|
Wojtek Figat
|
f326fa611f
|
Minor sdf imporvements
|
2024-05-24 12:41:39 +02:00 |
|
Wojtek Figat
|
6aacea99ab
|
Fix blend shapes transformation applying
#2459
|
2024-04-20 16:16:01 +02:00 |
|
Wojtek Figat
|
daf3671233
|
Fix model tool importing to use temp file only for Assimp
|
2024-04-16 14:38:12 +02:00 |
|
Wojtek Figat
|
00492a33a3
|
Fix crash when reimporting animation with translation set
#2445
|
2024-04-15 13:03:11 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|