Commit Graph

1129 Commits

Author SHA1 Message Date
Wojtek Figat
560d7153ae Fix very rare cases of deadlocks in Asset::WaitForLoaded 2021-06-30 15:52:58 +02:00
Wojtek Figat
e0a2904dbf Fix terrain normal mapping issue
#562
2021-06-30 14:13:37 +02:00
Wojtek Figat
419f8db538 Optimize BoundingSphere::FromBox 2021-06-30 13:42:22 +02:00
Wojtek Figat
c4fc7b7e5d Fix UI Canvas visible in PrefabPreview when using IsActive
#559
2021-06-30 12:02:23 +02:00
Wojtek Figat
72599b18ce Fix crash with too big blur strength used in Render2D
#558
2021-06-30 11:56:42 +02:00
Wojtek Figat
2b891483a5 Code tweaks for Array 2021-06-29 16:17:17 +02:00
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
add88a783b Tweaks 2021-06-28 16:18:03 +02:00
Wojtek Figat
3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
Wojtek Figat
971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
Wojtek Figat
0c0a319499 Merge branch 'patch-10' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-10 2021-06-27 12:49:53 +02:00
Wojtek Figat
2e7b1d588e Optimize C# Actor.GetChildren<T>() and Actor.GetScripts<T>() 2021-06-27 12:47:25 +02:00
Wojtek Figat
fca4f4ba40 Optimize CPU particles sorting with Radix sort 2021-06-27 12:30:49 +02:00
stefnotch
0f505f56ad Improve privacy
We don't need the computer name or user name in the log files by default
2021-06-20 19:07:39 +02:00
Wojtek Figat
94f50ce8cb Cleanup some headers in Graphics module 2021-06-18 16:38:44 +02:00
Wojtek Figat
f5a6a18232 Fix stability on exit or when doing heavy resources streaming stress tests 2021-06-18 15:20:39 +02:00
Wojtek Figat
4681d8da56 Fix texture streaming minimum mips to load for block compressed textures 2021-06-18 14:42:09 +02:00
Wojtek Figat
f582ca5051 Add dynamic textures streaming based on visibility 2021-06-18 14:41:44 +02:00
Wojtek Figat
47da355878 Add api to force refresh streaming 2021-06-18 11:57:08 +02:00
Wojtek Figat
a7f018a4da Fix Linux game build 2021-06-18 11:07:21 +02:00
Wojtek Figat
3b31fd7c71 Add support for editing texture group in editor (without reimporting) 2021-06-18 10:49:04 +02:00
Wojtek Figat
801e3c26d4 Merge remote-tracking branch 'origin/master' 2021-06-17 16:01:04 +02:00
Wojtek Figat
289515a78b Add support for stripping texture resolution for target platform when cooking game 2021-06-17 16:01:01 +02:00
Wojtek Figat
4744fa05ef Refactor Streaming with new settings and textures streaming configuration 2021-06-17 15:33:34 +02:00
Wojtek Figat
64501a8645 Fix enum deserialization from string 2021-06-17 14:22:08 +02:00
Wojtek Figat
1fedad5dfe Add missing changes 2021-06-17 14:17:36 +02:00
Wojtek Figat
b510e3fcc5 Add support for loading C# dictionaries in native json reader 2021-06-17 14:17:04 +02:00
Wojtek Figat
99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
Wojtek Figat
aa83af477a Add GetStringAnsiView to json value 2021-06-17 14:14:10 +02:00
Wojtek Figat
f0cb979c5e Add Nameof helper utility 2021-06-17 14:09:01 +02:00
Wojtek Figat
1237946a8d Fix synchronization for dbg symbols on Windows 2021-06-16 23:39:05 +02:00
Wojtek Figat
c2590fc0d9 Optimize multiple dispatches on JobSystem done via TaskGraph 2021-06-16 19:02:02 +02:00
Wojtek Figat
d895789296 Add async particles updating via Task Graph 2021-06-15 23:49:45 +02:00
Wojtek Figat
1dfcfb8aa9 Fix d3d12 compilation with older Win10 SDK version 2021-06-15 23:49:44 +02:00
Wojtek Figat
bf70a42d86 Change TaskGraphSystem ordering 2021-06-15 23:49:43 +02:00
Wojtek Figat
d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
Wojtek Figat
2a73d18d14 Fix typo 2021-06-15 23:49:42 +02:00
Wojtek Figat
c91c8b66ce Add Category attribute for types grouping in editor dialogs 2021-06-15 16:39:15 +02:00
Wojtek Figat
a75e403b35 Fixes 2021-06-15 13:51:16 +02:00
Wojtek Figat
f5cdb0abfd Add Delay node to Visual Scripting 2021-06-14 16:10:08 +02:00
Wojtek Figat
bbbcfb707d Fix crash on null type 2021-06-14 14:28:16 +02:00
Wojtek Figat
e455ada90a Optimize Debug Draw wireframe sphere to use auto-LOD 2021-06-14 14:22:46 +02:00
Wojtek Figat
da0c8ffff9 Optimize Debug Draw for large amount of single-frame debug shapes and lines 2021-06-14 13:29:47 +02:00
Wojtek Figat
aec071689a Fix game build 2021-06-14 10:44:46 +02:00
Wojtek Figat
4a92850d9a Add async animations updating via Task Graph 2021-06-12 23:20:12 +02:00
Wojtek Figat
360f498e47 Add Engine::UpdateGraph for async engine/game update 2021-06-12 23:20:11 +02:00
Wojtek Figat
d7e7dcc823 Add Task Graph 2021-06-12 23:20:10 +02:00
Wojtek Figat
25c00a0d55 Fix C# profiler events from other threads 2021-06-12 23:20:10 +02:00
Wojtek Figat
47af31a8c4 Tweaks 2021-06-12 23:20:09 +02:00
Wojtek Figat
41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00