Wojtek Figat
|
560d7153ae
|
Fix very rare cases of deadlocks in Asset::WaitForLoaded
|
2021-06-30 15:52:58 +02:00 |
|
Wojtek Figat
|
e0a2904dbf
|
Fix terrain normal mapping issue
#562
|
2021-06-30 14:13:37 +02:00 |
|
Wojtek Figat
|
419f8db538
|
Optimize BoundingSphere::FromBox
|
2021-06-30 13:42:22 +02:00 |
|
Wojtek Figat
|
c4fc7b7e5d
|
Fix UI Canvas visible in PrefabPreview when using IsActive
#559
|
2021-06-30 12:02:23 +02:00 |
|
Wojtek Figat
|
72599b18ce
|
Fix crash with too big blur strength used in Render2D
#558
|
2021-06-30 11:56:42 +02:00 |
|
Wojtek Figat
|
2b891483a5
|
Code tweaks for Array
|
2021-06-29 16:17:17 +02:00 |
|
Wojtek Figat
|
a3dfb1c5d3
|
Add support for using per-texture group sampler in Materials
|
2021-06-29 16:16:56 +02:00 |
|
Wojtek Figat
|
add88a783b
|
Tweaks
|
2021-06-28 16:18:03 +02:00 |
|
Wojtek Figat
|
3c1fd427eb
|
Add support for programmable samplers in shaders
|
2021-06-28 15:56:32 +02:00 |
|
Wojtek Figat
|
971449bef1
|
Cleanup some GPU code
|
2021-06-28 14:08:44 +02:00 |
|
Wojtek Figat
|
0c0a319499
|
Merge branch 'patch-10' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-10
|
2021-06-27 12:49:53 +02:00 |
|
Wojtek Figat
|
2e7b1d588e
|
Optimize C# Actor.GetChildren<T>() and Actor.GetScripts<T>()
|
2021-06-27 12:47:25 +02:00 |
|
Wojtek Figat
|
fca4f4ba40
|
Optimize CPU particles sorting with Radix sort
|
2021-06-27 12:30:49 +02:00 |
|
stefnotch
|
0f505f56ad
|
Improve privacy
We don't need the computer name or user name in the log files by default
|
2021-06-20 19:07:39 +02:00 |
|
Wojtek Figat
|
94f50ce8cb
|
Cleanup some headers in Graphics module
|
2021-06-18 16:38:44 +02:00 |
|
Wojtek Figat
|
f5a6a18232
|
Fix stability on exit or when doing heavy resources streaming stress tests
|
2021-06-18 15:20:39 +02:00 |
|
Wojtek Figat
|
4681d8da56
|
Fix texture streaming minimum mips to load for block compressed textures
|
2021-06-18 14:42:09 +02:00 |
|
Wojtek Figat
|
f582ca5051
|
Add dynamic textures streaming based on visibility
|
2021-06-18 14:41:44 +02:00 |
|
Wojtek Figat
|
47da355878
|
Add api to force refresh streaming
|
2021-06-18 11:57:08 +02:00 |
|
Wojtek Figat
|
a7f018a4da
|
Fix Linux game build
|
2021-06-18 11:07:21 +02:00 |
|
Wojtek Figat
|
3b31fd7c71
|
Add support for editing texture group in editor (without reimporting)
|
2021-06-18 10:49:04 +02:00 |
|
Wojtek Figat
|
801e3c26d4
|
Merge remote-tracking branch 'origin/master'
|
2021-06-17 16:01:04 +02:00 |
|
Wojtek Figat
|
289515a78b
|
Add support for stripping texture resolution for target platform when cooking game
|
2021-06-17 16:01:01 +02:00 |
|
Wojtek Figat
|
4744fa05ef
|
Refactor Streaming with new settings and textures streaming configuration
|
2021-06-17 15:33:34 +02:00 |
|
Wojtek Figat
|
64501a8645
|
Fix enum deserialization from string
|
2021-06-17 14:22:08 +02:00 |
|
Wojtek Figat
|
1fedad5dfe
|
Add missing changes
|
2021-06-17 14:17:36 +02:00 |
|
Wojtek Figat
|
b510e3fcc5
|
Add support for loading C# dictionaries in native json reader
|
2021-06-17 14:17:04 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
aa83af477a
|
Add GetStringAnsiView to json value
|
2021-06-17 14:14:10 +02:00 |
|
Wojtek Figat
|
f0cb979c5e
|
Add Nameof helper utility
|
2021-06-17 14:09:01 +02:00 |
|
Wojtek Figat
|
1237946a8d
|
Fix synchronization for dbg symbols on Windows
|
2021-06-16 23:39:05 +02:00 |
|
Wojtek Figat
|
c2590fc0d9
|
Optimize multiple dispatches on JobSystem done via TaskGraph
|
2021-06-16 19:02:02 +02:00 |
|
Wojtek Figat
|
d895789296
|
Add async particles updating via Task Graph
|
2021-06-15 23:49:45 +02:00 |
|
Wojtek Figat
|
1dfcfb8aa9
|
Fix d3d12 compilation with older Win10 SDK version
|
2021-06-15 23:49:44 +02:00 |
|
Wojtek Figat
|
bf70a42d86
|
Change TaskGraphSystem ordering
|
2021-06-15 23:49:43 +02:00 |
|
Wojtek Figat
|
d2d8a83461
|
Add support for multi-threaded CPU particles simulation
|
2021-06-15 23:49:43 +02:00 |
|
Wojtek Figat
|
2a73d18d14
|
Fix typo
|
2021-06-15 23:49:42 +02:00 |
|
Wojtek Figat
|
c91c8b66ce
|
Add Category attribute for types grouping in editor dialogs
|
2021-06-15 16:39:15 +02:00 |
|
Wojtek Figat
|
a75e403b35
|
Fixes
|
2021-06-15 13:51:16 +02:00 |
|
Wojtek Figat
|
f5cdb0abfd
|
Add Delay node to Visual Scripting
|
2021-06-14 16:10:08 +02:00 |
|
Wojtek Figat
|
bbbcfb707d
|
Fix crash on null type
|
2021-06-14 14:28:16 +02:00 |
|
Wojtek Figat
|
e455ada90a
|
Optimize Debug Draw wireframe sphere to use auto-LOD
|
2021-06-14 14:22:46 +02:00 |
|
Wojtek Figat
|
da0c8ffff9
|
Optimize Debug Draw for large amount of single-frame debug shapes and lines
|
2021-06-14 13:29:47 +02:00 |
|
Wojtek Figat
|
aec071689a
|
Fix game build
|
2021-06-14 10:44:46 +02:00 |
|
Wojtek Figat
|
4a92850d9a
|
Add async animations updating via Task Graph
|
2021-06-12 23:20:12 +02:00 |
|
Wojtek Figat
|
360f498e47
|
Add Engine::UpdateGraph for async engine/game update
|
2021-06-12 23:20:11 +02:00 |
|
Wojtek Figat
|
d7e7dcc823
|
Add Task Graph
|
2021-06-12 23:20:10 +02:00 |
|
Wojtek Figat
|
25c00a0d55
|
Fix C# profiler events from other threads
|
2021-06-12 23:20:10 +02:00 |
|
Wojtek Figat
|
47af31a8c4
|
Tweaks
|
2021-06-12 23:20:09 +02:00 |
|
Wojtek Figat
|
41ad835d86
|
Refactor AnimGraph to support asynchronous execution
|
2021-06-12 23:20:08 +02:00 |
|