Chandler Cox
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5b5c298a96
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Add remove tag method to actor.
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2023-09-01 06:35:52 -05:00 |
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Wojtek Figat
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cfab58ccc6
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Fix some actor assets into soft checks
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2023-08-01 09:57:38 +02:00 |
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Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
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Chandler Cox
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efed1f5b1d
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Add FindActor by type and name.
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2023-06-02 15:12:55 -05:00 |
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Wojtek Figat
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a8c6b2b619
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Fix crash on end play when one of the actors has been manually disabled
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2023-04-04 15:56:56 +02:00 |
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Wojtek Figat
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5a7f678e4d
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Add Actor.AddTag utility
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2023-02-19 11:25:46 +01:00 |
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Wojtek Figat
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dc04d3dc0b
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Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
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2023-02-19 11:25:37 +01:00 |
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Wojtek Figat
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d58a77cc60
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Add support in GetScript to interface types
#290
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2023-02-10 15:36:02 +01:00 |
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Wojtek Figat
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82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
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9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojciech Figat
|
0c9001e3d1
|
Fixes
|
2022-11-03 08:53:09 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
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Wojtek Figat
|
88b46d1720
|
Fix crash when changing actor scene
|
2022-08-25 20:54:25 +02:00 |
|
Wojtek Figat
|
98616f443b
|
Reduce actor orientation threshold
|
2022-08-25 19:42:06 +02:00 |
|
Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
|
2022-07-17 17:05:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
77e1ec530b
|
Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
|
2021-12-11 17:28:20 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
254ebd1e7f
|
Tweaks
|
2021-11-03 10:45:00 +01:00 |
|
Wojtek Figat
|
4c1dbb7f8e
|
Refactor prefab instances loading to improve refs loading between prefab objects
|
2021-08-19 13:06:17 +02:00 |
|
ScottLongley
|
6376b83327
|
Add LookingAt to Actor
|
2021-08-15 19:48:12 +10:00 |
|
Wojtek Figat
|
f68321c9f5
|
Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
|
2021-08-09 12:12:32 +02:00 |
|
Wojtek Figat
|
929476a322
|
Optimize various engine code
|
2021-07-08 12:59:45 +02:00 |
|
Wojtek Figat
|
6938821467
|
Add even more profiler events
|
2021-07-07 15:15:33 +02:00 |
|
Wojtek Figat
|
cc8e098183
|
Fix duplicated Debug Draw inoke for actors
|
2021-05-15 12:53:54 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
d2ac0429d3
|
Fix order when pasting UI Controls
#487
|
2021-04-29 15:22:36 +02:00 |
|
Wojtek Figat
|
c2afe0b6b2
|
Fix synchronizing ActorTreeNode order after actor duplicate
#487
|
2021-04-29 15:22:10 +02:00 |
|
Wojtek Figat
|
20331bc858
|
Fix crash when using Actor GetScript or GetChild with invalid index
#462
|
2021-04-20 10:12:57 +02:00 |
|
Wojtek Figat
|
f413431667
|
Add error check to prevent changing parent of the Scene actor
|
2021-03-21 13:27:45 +01:00 |
|
Wojtek Figat
|
4ae3fccfd9
|
Improve focusing on selected object in Editor
#328
|
2021-03-18 22:20:27 +01:00 |
|
Wojtek Figat
|
30615e842d
|
Fix crash on Actor deserialization if parentId is missing but actor already has a parent
|
2021-03-17 17:14:57 +01:00 |
|
Wojtek Figat
|
77b21de534
|
Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
|
2021-03-07 21:30:01 +01:00 |
|
Wojtek Figat
|
09be8994e9
|
Add Render Layers to Camera and Render View for masking objects during rendering
|
2021-02-19 17:26:41 +01:00 |
|
Wojtek Figat
|
62bfc94f24
|
Add EditorScene for using gameplay logic in editor preview windows
|
2021-02-17 12:31:03 +01:00 |
|
Wojtek Figat
|
e42a6b0ccc
|
Fix default actor bounds
|
2021-02-15 10:53:49 +01:00 |
|