Commit Graph

4263 Commits

Author SHA1 Message Date
c51a923160 Only pass --copy-dt-needed-entries with GNU linker 2023-02-05 13:42:01 +02:00
591b45d2e8 Fix linking errors with other linkers 2023-02-05 13:41:35 +02:00
19eaec336d Use better linkers to improve linking times on Linux 2023-02-05 13:41:34 +02:00
Chandler Cox
b113bdb774 Changed to use enum for simplification 2023-02-04 22:28:34 -06:00
Chandler Cox
03f299bc3b Added apply across actors. 2023-02-04 22:20:18 -06:00
Chandler Cox
9c591b3c08 Add scale lock button 2023-02-04 21:56:18 -06:00
Chandler Cox
a061347f5a Centers the "Set Type" Button context menu for UI Controls in the editor. 2023-02-03 19:22:25 -06:00
ffbd34c95a Improve Rider detection on Linux 2023-02-03 22:37:33 +02:00
847a28d133 Fix running VC++-project build commands with Rider on Linux 2023-02-03 22:37:31 +02:00
0ac5db45d1 Improve Linux file dialog support
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
2703401f08 Fix process creation on Linux
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Chandler Cox
f4da984399 Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly. 2023-02-03 13:27:53 -06:00
Wojtek Figat
873749b130 Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix 2023-02-03 16:02:39 +01:00
Wojtek Figat
58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
Wojtek Figat
d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
Wojtek Figat
b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Filip Franik
7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00
Wojtek Figat
aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
Wojtek Figat
50faa49c0f Add spacebar for play/pause in animated model and particles previews 2023-02-02 15:53:55 +01:00
Wojtek Figat
b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00
Wojtek Figat
831af77eff Fix rendering with custom feature-set 2023-01-31 16:18:04 +01:00
Wojtek Figat
b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
Wojtek Figat
b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00
Wojtek Figat
8c5d421c45 Update build number 2023-01-31 15:18:19 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa Add GBuffer textures to the C# scripting 2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082 Add AfterGBufferPass for custom PostFx location 2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46 Add Renderer::DrawActors for quick actors rendering in custom render passes 2023-01-30 00:52:32 +01:00
Chandler Cox
56c16c7078 Delete auto save popup and utilize regular status bar text and button. 2023-01-29 16:32:06 -06:00
Wojtek Figat
238095b862 Add DefaultValue support for scripting parameters 2023-01-29 22:10:22 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
b0bc1fa310 Fix error when joining exited threads
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
4d9ffdb025 Fix centered window and message box locations on Linux 2023-01-28 20:33:02 +02:00
Wojtek Figat
a214c14a4d Add Sort Order to animated models too 2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c Fix sort order usage in multi-pass drawing of the Mesh 2023-01-28 01:31:07 +01:00
Chandler Cox
db46d50eff Fixed sized for tag header drop panel and add tag button to match with other sizing. 2023-01-27 08:28:47 -06:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Ruan Lucas
82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00