Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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c53af39c92
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-08 15:05:56 +01:00 |
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Wojtek Figat
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cfcf29a62e
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Fixes for passing new unit tests with edge cases of scripting bindigns usage
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2023-01-08 00:34:33 +01:00 |
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Wojciech Figat
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af7b53814d
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Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
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2022-12-30 09:24:10 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Wojtek Figat
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e7cf10aea8
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Minor tweaks
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2022-12-29 21:51:57 +01:00 |
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Wojtek Figat
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c48a81a068
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
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2022-12-28 18:49:14 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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Wojtek Figat
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84f2e652e4
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Fix comparison operator on Array and BitArray
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2022-12-20 21:11:40 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojciech Figat
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eae8fd7ef9
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Add AdditionalScenes to BuildSettings
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2022-12-02 10:05:32 +01:00 |
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Wojtek Figat
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f5ed9292e7
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Merge branch 'master' into 1.5
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2022-11-29 23:19:01 +01:00 |
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Wojtek Figat
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db6aab1cf6
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Fix regression in memory allocators
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2022-11-28 20:34:26 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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|
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3b80a01813
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Fix build errors on Linux
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2022-11-26 23:20:13 +02:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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b1618a88be
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Fix invalid rounding up to power of two in allocators
#833
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2022-11-25 22:07:13 +01:00 |
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Wojtek Figat
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18c4e34af8
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:21:34 +01:00 |
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Wojtek Figat
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63c4eb17e4
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:20:36 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojtek Figat
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b139ebfe88
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Fix crash when reading Transform from native data stream
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2022-11-21 15:37:17 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
881880fc34
|
Fixes for ConcurrentArray usage
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2022-11-10 23:46:59 +01:00 |
|
Wojtek Figat
|
aa978ce0e4
|
Minor improvements
|
2022-11-10 23:45:58 +01:00 |
|
Wojtek Figat
|
4ba1531cda
|
Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Wojtek Figat
|
9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojciech Figat
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043beb03a9
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Add support for DataContainer in scripting api bindings
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2022-11-03 08:53:07 +01:00 |
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Wojciech Figat
|
01a7ae8bd4
|
Add NetworkTransform component
|
2022-10-31 16:31:06 +01:00 |
|
Wojtek Figat
|
f1b67935b3
|
Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
|
Wojtek Figat
|
00be6ffb89
|
Merge branch 'master' into 1.5
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2022-10-29 20:45:51 +02:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
|
Wojciech Figat
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312d1735ef
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Attempt to fix clang compilation
|
2022-10-27 13:39:35 +02:00 |
|
Wojciech Figat
|
5c270810d0
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Refactor GetNonTerminatedText into GetText in StringView
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2022-10-26 15:59:03 +02:00 |
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Wojciech Figat
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2c7d2893c8
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Add Color.FromRGBA
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2022-10-26 14:58:55 +02:00 |
|
Preben Eriksen
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6a5efdeb29
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PE: Fix - Ansi is max 7 bit, assimp/openfbx only support ansi paths. ( https://github.com/FlaxEngine/FlaxEngine/issues/806 )
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2022-10-26 10:00:16 +02:00 |
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Wojciech Figat
|
8dec405f4f
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Add iterator copy operator in collections
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2022-10-21 15:40:47 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
|
e115aa2c4e
|
Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
# Source/Engine/Content/JsonAsset.cpp
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2022-10-19 13:36:46 +02:00 |
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Wojtek Figat
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607afeee50
|
Add proper deserialization of old values pre-renaming
#767
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2022-10-12 20:38:59 +02:00 |
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Cristhofer Marques
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187e56c6ba
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typo fix in graphics settings
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2022-10-11 13:34:46 -03:00 |
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Wojtek Figat
|
0e523204d5
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Fix custom json asset usage for game settings if loaded before game scripting module is loaded
|
2022-09-14 21:13:58 +02:00 |
|
Wojciech Figat
|
d4e7cf75ce
|
Merge remote-tracking branch 'origin/master' into 1.5
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2022-09-08 09:51:46 +02:00 |
|
Wojtek Figat
|
2cd7967ec4
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Fix crash on Linux with empty log message
|
2022-09-06 21:53:14 +02:00 |
|
Wojciech Figat
|
94cacc8abc
|
Add game settings assets loading (not only objects)
|
2022-09-06 13:33:17 +02:00 |
|
Wojciech Figat
|
9ad4665270
|
Add Network Settings
|
2022-09-03 12:54:37 +02:00 |
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