Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
|
2022-07-14 14:28:42 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
a165b4aa79
|
Add safety checks to material constants binding code to prevent invalid memory access
|
2021-07-06 15:41:16 +02:00 |
|
Wojtek Figat
|
6fd1580d67
|
Fix building on linux after merge
|
2021-02-16 19:01:00 +01:00 |
|
Wojtek Figat
|
d8304a2178
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 14:54:29 +01:00 |
|
Wojtek Figat
|
089f0dab3a
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:55:02 +01:00 |
|
Wojtek Figat
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
Wojtek Figat
|
b5847eb0d6
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 15:27:38 +01:00 |
|
Wojtek Figat
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
|