Wojtek Figat
958c7b2181
Fix spawning nested prefab with different root actor
...
#1138
2023-06-11 20:43:31 +02:00
Wojtek Figat
f552dd0c28
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-10 23:29:22 +02:00
Wojtek Figat
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
Wojtek Figat
7c55d50507
Various minor code cleanup tweaks
2023-06-09 23:26:37 +02:00
Wojtek Figat
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
Wojtek Figat
393514c13d
Add missing scenes locking
2023-06-09 13:48:33 +02:00
Wojtek Figat
126ea687e6
Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor
2023-06-09 13:45:49 +02:00
Wojtek Figat
248f78ed56
Code style fix #1146
2023-06-09 13:44:26 +02:00
Wojtek Figat
ee7f2b3724
Merge branch 'new_features_to_tags' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-new_features_to_tags
2023-06-09 13:42:04 +02:00
Ruan Lucas
50639e2378
fix doc
2023-06-03 12:03:21 -04:00
Ruan Lucas
88a5e07f2e
add docs
2023-06-03 11:59:18 -04:00
Ruan Lucas
9c93828976
add search actor by parent tag
2023-06-03 11:51:24 -04:00
Chandler Cox
fcbe624f7c
Add FindActor with type and name to level.
2023-06-02 15:29:28 -05:00
Chandler Cox
efed1f5b1d
Add FindActor by type and name.
2023-06-02 15:12:55 -05:00
Wojtek Figat
007edb4651
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
2023-06-01 01:06:27 +02:00
Wojtek Figat
f60007da83
Add Camera.UnprojectPoint method
2023-05-28 23:20:39 +02:00
Wojtek Figat
2149995116
Minor Camera class tweaks
2023-05-28 22:57:52 +02:00
Wojtek Figat
b43196cd1a
Add missing implementation for #987
2023-05-12 14:56:19 +02:00
Wojtek Figat
b402603b1d
Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate
2023-05-12 14:41:49 +02:00
Wojtek Figat
5c6de69e0e
Hide FallOffExponent when light is using inverse squared falloff
...
#1094
2023-05-12 12:22:39 +02:00
de7c6483e0
Add LateFixedUpdate event for C# scripts
2023-05-11 21:10:14 +03:00
Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
...
#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
e8ec5794d2
Simplify code #1034
2023-05-06 23:02:35 +02:00
Ruan Lucas
7faa9aa23a
Merge branch 'master' into master
2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9
refactor again
2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6
refactor "GetSubTags"
2023-05-06 10:46:26 -04:00
Wojtek Figat
10bab59acc
Fix scene asset runtime contents when saving scene file in Editor
2023-05-06 14:58:10 +02:00
Wojtek Figat
bcefaea416
Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
2023-05-05 16:19:16 +02:00
Wiktor Kocielski
68151592a4
Make Level class to unload scenes in reversed order
2023-05-05 17:11:24 +03:00
Wojtek Figat
315df12fbe
Favor passing Tag as value since it's just uint32 under the hood
2023-05-05 14:34:32 +02:00
Wojtek Figat
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
Wojtek Figat
22239bc2d1
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-05 11:41:32 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wiktor Kocielski
ce1b47979e
Typo fixes
2023-04-23 18:26:05 +03:00
Ruan Lucas
85cfc73bbf
clean code
2023-04-22 14:51:40 -04:00
Ruan Lucas
107bea9c2e
implement: add "GetSubTags" to "Tags"
2023-04-22 13:38:54 -04:00
Wojtek Figat
2475706df4
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-04 18:08:25 +02:00
Wojtek Figat
a8c6b2b619
Fix crash on end play when one of the actors has been manually disabled
2023-04-04 15:56:56 +02:00
Wojtek Figat
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
cfa7cac149
Fix crash when loading scene with script which type is not a scene object
2023-03-13 14:24:16 +01:00
Wojtek Figat
31411e334b
Fix AnimatedModel bounds calculations
2023-03-03 17:44:34 +01:00
Wojtek Figat
b5558606b5
Merge branch 'add-ragdoll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ragdoll
2023-02-27 19:51:38 +01:00
Wojtek Figat
79dbddc48e
Fix Level::FindActors with Tag
2023-02-27 12:45:55 +01:00
Chandler Cox
eab5ee93b9
Add ragdoll to toolbox
2023-02-22 17:19:28 -06:00