Commit Graph

81 Commits

Author SHA1 Message Date
Wojtek Figat
57fab6a7f7 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-02-07 21:12:39 +01:00
Wojtek Figat
d8304a2178 Refactor material shaders generator to use modular features as extensions 2021-02-05 14:54:29 +01:00
Wojtek Figat
300f948515 Refactor material shaders generator to use modular features as extensions 2021-02-05 13:57:00 +01:00
Wojtek Figat
089f0dab3a Refactor material shaders generator to use modular features as extensions 2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b Refactor material shaders generator to use modular features as extensions 2021-02-05 11:22:47 +01:00
Wojtek Figat
b5847eb0d6 Refactor material shaders generator to use modular features as extensions 2021-02-04 15:27:38 +01:00
Wojtek Figat
9e6243adcc Refactor material shaders generator to use modular features as extensions 2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
W2.Wizard
4949ea4b3b Applied review changes 2021-02-03 22:24:08 +01:00
W2.Wizard
28d16fd620 Add notice 2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
W2.Wizard
bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Richard
c8b0773661 Fixed a bug 2021-01-27 11:07:36 +11:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
4be7e2ad46 Fix 2021-01-26 00:11:25 +01:00
W2.Wizard
602fb44a23 Formatting 2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
Richard
6ef65734cd Optimisied Blend Normal Node
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180 Tweak Rotator node 2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626 Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
f9ba789af3 Add missing node type comment 2021-01-24 18:51:26 +01:00
W2.Wizard
bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84 Fix code style 2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-01-24 14:11:55 +01:00
Richard
843a04604d Added Material Node to Blend Normals 2021-01-24 22:31:45 +11:00
stefnotch
b208b7066b Fix fade distance (use input box as well) 2021-01-23 11:35:50 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00