Wojtek Figat
57fab6a7f7
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-02-07 21:12:39 +01:00
Wojtek Figat
d8304a2178
Refactor material shaders generator to use modular features as extensions
2021-02-05 14:54:29 +01:00
Wojtek Figat
300f948515
Refactor material shaders generator to use modular features as extensions
2021-02-05 13:57:00 +01:00
Wojtek Figat
089f0dab3a
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
Wojtek Figat
b5847eb0d6
Refactor material shaders generator to use modular features as extensions
2021-02-04 15:27:38 +01:00
Wojtek Figat
9e6243adcc
Refactor material shaders generator to use modular features as extensions
2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50
Refactor material shaders generator to use modular features as extensions
2021-02-04 10:43:04 +01:00
W2.Wizard
4949ea4b3b
Applied review changes
2021-02-03 22:24:08 +01:00
W2.Wizard
28d16fd620
Add notice
2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b
Update MaterialGenerator.Material.cpp
...
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0
Added blackbody
2021-01-30 23:21:41 +01:00
W2.Wizard
bd18286fbd
Refactoring and Node implementation
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Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
W2.Wizard
1925fe5724
Added DDX / DDY nodes
2021-01-27 01:39:50 +01:00
Richard
c8b0773661
Fixed a bug
2021-01-27 11:07:36 +11:00
W2.Wizard
96e5e20e66
Added Node
2021-01-26 19:26:38 +01:00
Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
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# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00
Richard
843a04604d
Added Material Node to Blend Normals
2021-01-24 22:31:45 +11:00
stefnotch
b208b7066b
Fix fade distance (use input box as well)
2021-01-23 11:35:50 +01:00
W2.Wizard
4d8cc9aef7
Fixed additional typos
...
Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-01-05 02:14:21 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00