58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
097d26f8cb
Codestyle fix #1262
2023-09-12 14:21:27 +02:00
Chandler Cox
9b0c6a070a
Add InputEvent and InputAxis editors and changed UICanvas to use them.
2023-07-21 13:26:51 -05:00
Wojtek Figat
c1e0d70646
Fix name overlap
2023-01-24 19:14:18 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
Wojtek Figat
039bf8253a
Add UI Canvas support for Large Worlds
2022-07-03 17:12:35 +02:00
Wojtek Figat
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
c178afdf6b
Add **UI navigation** system
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#574
2021-12-21 18:14:54 +01:00
Wojtek Figat
c4fc7b7e5d
Fix UI Canvas visible in PrefabPreview when using IsActive
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#559
2021-06-30 12:02:23 +02:00
Wojtek Figat
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
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#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
c996476a28
Fix ScreenSpace UICanvas order in Prefab preview (move back to prevent editor widgets occlusion)
2021-04-29 16:21:29 +02:00
Wojtek Figat
2e5b89aa84
Fix ScreenSpace UICanvas prefab preview activate/deactivate
2021-04-29 15:49:57 +02:00
Wojtek Figat
934258aadb
Fix UICanvas to face camera plane instead of camera position
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#371
2021-03-23 10:25:31 +01:00
Wojtek Figat
22812ad21e
Fix game build
2021-03-21 15:34:15 +01:00
Wojtek Figat
59b975499f
Fix WorldSpaceFaceCamera bug
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#370
2021-03-20 12:15:50 +01:00
Wojtek Figat
29e06eb696
Add WorldSpaceFaceCamera mode to UICanvas
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#359
2021-03-19 15:46:33 +01:00
Jean-Baptiste Perrier
e0ae2984ae
UICanvas frustum culling.
2021-03-18 18:59:32 +01:00
Wojtek Figat
7a12a6c280
Fix updating UICanvas when using World/Camera Space
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#361
2021-03-18 15:59:01 +01:00
Wojtek Figat
960268f756
Fix UICanvas state synchronization when working with prefabs
2021-03-17 19:23:54 +01:00
Wojtek Figat
0122bf68bf
Fix skipping UICanvas diff serialization for Size property if render mode is ScreenSpace
2021-03-17 11:54:36 +01:00
Wojtek Figat
8fb27e6f83
Fix missing UICanvas linkage in prefab preview
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#218
2021-03-17 11:12:08 +01:00
stefnotch
b151ab497f
Fix UICanvas high DPI issues
2021-03-15 17:30:35 +01:00
W2.Wizard
68f6e0251c
Cleanup 8
2021-02-21 14:27:44 +01:00
W2.Wizard
694b20148d
Cleanup 5
2021-02-21 11:50:30 +01:00
Wojtek Figat
43692f514a
Fix
2021-02-05 21:11:41 +01:00
Wojtek Figat
78e4ba2f17
Add support for UICanvas preview in Prefab Viewport
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Fixes #157
2021-02-05 21:11:35 +01:00
Wojtek Figat
8680aba897
Fix missing public empty constructor for UICanvas
2021-01-20 13:45:49 +01:00
VNC
6ab300025b
Fixed a ton of typos
2021-01-05 02:13:15 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00