Wojtek Figat
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d6546fb41c
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Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16)
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2021-02-17 11:00:48 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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W2.Wizard
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654285e57f
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Separated NextVector and NextUnitVector, refactoring
While I was at it I made some slight refactoring making it much more readable and establish consistency
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2021-02-17 00:30:24 +01:00 |
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Wojtek Figat
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bcc3b2bd59
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Fixes, tweaks and improvements for Linux support
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2021-02-16 20:21:23 +01:00 |
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Wojtek Figat
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6fd1580d67
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Fix building on linux after merge
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2021-02-16 19:01:00 +01:00 |
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Wojtek Figat
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fc4dc8cb50
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
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Jean-Baptiste Perrier
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9144f6dcc9
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Remove Array include.
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2021-02-16 16:08:20 +01:00 |
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Jean-Baptiste Perrier
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bc073b73cc
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Add check.
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2021-02-16 16:05:48 +01:00 |
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Jean-Baptiste Perrier
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588ad86f8e
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Fix Span Count -> length.
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2021-02-16 16:05:34 +01:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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c902e33d8a
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Add Build Actions option to editor settings for build button configuration
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2021-02-16 15:54:22 +01:00 |
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Wojtek Figat
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a98f867bd8
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Fix compiler warning
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2021-02-16 11:47:39 +01:00 |
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Wojtek Figat
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5f04f32097
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Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
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2021-02-16 11:24:05 +01:00 |
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Wojtek Figat
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3658611e0f
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Fix compilation
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2021-02-16 11:23:47 +01:00 |
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Wojtek Figat
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537dde594d
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Update Actor docs for GetScripts to be more precise about search method
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2021-02-16 11:00:08 +01:00 |
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Jean-Baptiste Perrier
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653e9609e4
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Span + Naming
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2021-02-16 10:14:42 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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Wojtek Figat
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81be73ad82
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Fix spline model not drawing when using invalid material
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2021-02-15 22:08:37 +01:00 |
|
Jean-Baptiste Perrier
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26e3400a92
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Typo.
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2021-02-15 20:54:00 +01:00 |
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Jean-Baptiste Perrier
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a2e1346029
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Docs tweak.
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2021-02-15 20:53:53 +01:00 |
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Jean-Baptiste Perrier
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bc6281ee63
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Add MTU option.
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2021-02-15 20:53:07 +01:00 |
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Jean-Baptiste Perrier
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134aec2d15
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Simplified name NetworkProtocol.
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2021-02-15 20:52:35 +01:00 |
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Jean-Baptiste Perrier
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b1f867f107
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Add DrawVertices & FillTriangle funcs.
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2021-02-15 19:33:25 +01:00 |
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Jean-Baptiste Perrier
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674e09e72b
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Add WriteTri helpers funcs.
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2021-02-15 19:32:43 +01:00 |
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Wojtek Figat
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6987834b2d
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Fix default actor bounds
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2021-02-15 19:20:24 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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cd2a02a5c8
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Add -shaderdebug cmd line switch to Editor for shaders debugging
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2021-02-15 11:55:31 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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e42a6b0ccc
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Fix default actor bounds
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2021-02-15 10:53:49 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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3e608e6dec
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Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
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2021-02-15 10:22:55 +01:00 |
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mafiesto4
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025ae99901
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Implement process starting on Linux platform
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2021-02-14 23:05:23 +01:00 |
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Wojtek Figat
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b4bf488e3c
|
Fix double-click mouse event not setting mouse button down
Fixes #235
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2021-02-14 18:41:28 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
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ed1a3c2964
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Update mono
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2021-02-14 14:54:56 +01:00 |
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GoaLitiuM
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ccc60af4b6
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Fix crash in Windows platform logging with long lines
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2021-02-13 01:03:08 +02:00 |
|
stefnotch
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311793dd7e
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Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
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2021-02-12 22:50:47 +01:00 |
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Wojtek Figat
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bd5897eaab
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Fixes and tweaks to SplineRopeBody
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2021-02-12 17:18:32 +01:00 |
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Wojtek Figat
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8661091337
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Add Spline Rope Body actor for ropes, chains and cables physics
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2021-02-12 15:16:04 +01:00 |
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Wojtek Figat
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74c1ac89c8
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Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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2021-02-12 11:43:46 +01:00 |
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Wojtek Figat
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4dd8e19f79
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Fix Scene Queries to lock scene access
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2021-02-12 11:27:47 +01:00 |
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Wojtek Figat
|
0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
|
80e2aee92b
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Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
|
5a23df6478
|
Fix missing saving Pre Rotation
|
2021-02-12 10:34:50 +01:00 |
|
Wojtek Figat
|
62acae10a5
|
Fix compile error
|
2021-02-11 16:48:21 +01:00 |
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Wojtek Figat
|
04b650cbc3
|
Add Pre Rotation to Spline Model and Spline Collider
|
2021-02-11 16:48:10 +01:00 |
|
Wojtek Figat
|
4ba82047e0
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Improve CollisionCooking
|
2021-02-11 16:47:50 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
|
2021-02-11 16:47:43 +01:00 |
|
Wojtek Figat
|
8158c94d26
|
Fix low-level WindowsPlatform::Log to not print invalid characters
|
2021-02-10 23:13:16 +01:00 |
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Wojtek Figat
|
6c253ce892
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Fix DebugDraw DrawTriangles crash
|
2021-02-10 17:20:05 +01:00 |
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