Wojtek Figat
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fe97429df8
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Minor fix
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2023-02-18 22:23:59 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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ab51ecddb4
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Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojtek Figat
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8885412350
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Fix SSR shader on D3D10
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2022-08-31 23:16:29 +02:00 |
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Wojciech Figat
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9b816a321c
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Reduce DDGI probes distance limit to improve performance
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2022-08-12 09:53:57 +02:00 |
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Wojciech Figat
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22209108c9
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Fix Global Surface Atlas on Vulkan
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2022-07-29 16:14:07 +02:00 |
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Wojciech Figat
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cfb98a39b0
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Reduce DDGI flickering in certain lighting scenarios
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2022-07-26 13:18:09 +02:00 |
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Wojciech Figat
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a2677a25a9
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Improve env probes rendering if DDGI is enabled
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2022-07-15 16:13:36 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojciech Figat
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0ba1c124f7
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Add Global Surface Atlas missing surface data debug visualization
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2022-07-08 16:43:25 +02:00 |
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Wojciech Figat
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5a366bc1a0
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Optimize DDGI probe classify if using non-iterative relocation
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2022-07-04 15:45:30 +02:00 |
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Wojciech Figat
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e2319ceca3
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Improve DDGI probes relocation to search 64 nearby locations around the probe
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2022-07-01 14:09:59 +02:00 |
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Wojciech Figat
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4007c5e29c
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Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojciech Figat
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27515585db
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Improve Global Surface Atlas objects surfaces sampling
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2022-06-30 15:14:43 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojciech Figat
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d5a529e00a
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Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
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2022-06-27 16:31:39 +02:00 |
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Wojciech Figat
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d8e79101e7
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Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
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2022-06-27 16:07:54 +02:00 |
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Wojciech Figat
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282b9066b8
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Improve DDGI quality
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2022-06-24 16:17:32 +02:00 |
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Wojciech Figat
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b69e42b79c
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Fix initializing activated and scrolled DDGI probes
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2022-06-23 14:51:36 +02:00 |
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Wojciech Figat
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4afb74c7b3
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Optimize DDGI probes updating with active-only probes
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2022-06-22 14:09:31 +02:00 |
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Wojciech Figat
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4637017707
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Optimize thread group size for DDGI trace rays compute shader
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2022-06-21 10:32:25 +02:00 |
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Wojciech Figat
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f31ba5cad8
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Fix
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2022-06-20 12:14:09 +02:00 |
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Wojciech Figat
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5239a2b410
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Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
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2022-06-20 09:49:40 +02:00 |
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Wojciech Figat
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9f99d74e53
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Adjust DDGI quality and optimize
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2022-06-17 14:32:07 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojciech Figat
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62a39911dd
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Improve DDGI irradiance sampling by skipping cascades with not enough active probes at the sample location
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2022-06-15 10:37:03 +02:00 |
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Wojciech Figat
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4cabf9de53
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-14 12:03:28 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojciech Figat
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37511c0e6b
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Various DDGI improvements
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2022-06-13 16:02:41 +02:00 |
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Wojciech Figat
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6c45fff205
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Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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2022-06-13 15:28:46 +02:00 |
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Wojciech Figat
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e96e6bea86
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Fix initial irradiance update for scrolled probes
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2022-06-13 13:59:01 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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3b27ae5fa9
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Optimize ProbesTrace texture in DDGI to use batched probes update
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2022-06-10 10:39:46 +02:00 |
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Wojciech Figat
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3a8e5e0bbe
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Various DDGI quality improvements
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2022-06-09 11:31:20 +02:00 |
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Wojciech Figat
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211491f3d2
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Add missing AO for DDGI irradiance
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2022-06-09 10:55:26 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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73d762cf0c
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Fix regression from 5ee62be166
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2022-06-06 15:47:56 +02:00 |
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Wojciech Figat
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5ee62be166
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Various DDGI improvements to the quality of the final effect
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2022-06-06 15:04:58 +02:00 |
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Wojciech Figat
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c147e3bff4
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Minor DDGI optimization
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2022-06-06 13:13:36 +02:00 |
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Wojciech Figat
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79220556df
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Improve DDGI probes relocation algorithm
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2022-06-03 17:43:12 +02:00 |
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Wojciech Figat
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befaf65ab1
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Optimize DDGI probes position calculation when sampling irradiance
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2022-06-03 16:11:46 +02:00 |
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Wojciech Figat
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54c322da7c
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Fix missing specular regression
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2022-06-03 12:14:03 +02:00 |
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Wojciech Figat
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d05c09a33d
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Improve GI quality
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2022-06-02 18:13:15 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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