Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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5a366bc1a0
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Optimize DDGI probe classify if using non-iterative relocation
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2022-07-04 15:45:30 +02:00 |
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Wojciech Figat
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e2319ceca3
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Improve DDGI probes relocation to search 64 nearby locations around the probe
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2022-07-01 14:09:59 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojciech Figat
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6c45fff205
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Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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2022-06-13 15:28:46 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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7731db638f
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Fix raycasting Global SDF from far cascade
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2022-04-30 15:22:54 +02:00 |
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Wojciech Figat
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d52e70af6c
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Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
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2022-04-14 16:26:45 +02:00 |
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Wojciech Figat
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787e7b423c
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Add additional HitNormal feature to Global SDF trace output
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2022-03-29 15:06:54 +02:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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1271a337c5
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Fix sampling Global SDF if unsupported (return large distance)
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2022-03-25 11:42:39 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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