Commit Graph

18 Commits

Author SHA1 Message Date
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
5a366bc1a0 Optimize DDGI probe classify if using non-iterative relocation 2022-07-04 15:45:30 +02:00
Wojciech Figat
e2319ceca3 Improve DDGI probes relocation to search 64 nearby locations around the probe 2022-07-01 14:09:59 +02:00
Wojciech Figat
56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
Wojciech Figat
df691e62f8 Various improvements to Global Surface Atlas sampling 2022-06-28 14:10:01 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
Wojciech Figat
6c45fff205 Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps 2022-06-13 15:28:46 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
Wojciech Figat
7731db638f Fix raycasting Global SDF from far cascade 2022-04-30 15:22:54 +02:00
Wojciech Figat
d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) 2022-04-14 16:26:45 +02:00
Wojciech Figat
787e7b423c Add additional HitNormal feature to Global SDF trace output 2022-03-29 15:06:54 +02:00
Wojciech Figat
a917397090 Add Conform to Global SDF to GPU particles 2022-03-25 15:36:00 +01:00
Wojciech Figat
6c4e61a924 Add SampleGlobalSDFGradient to get normal vector of Global SDF 2022-03-25 12:53:30 +01:00
Wojciech Figat
1271a337c5 Fix sampling Global SDF if unsupported (return large distance) 2022-03-25 11:42:39 +01:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00