Wojtek Figat
b9198fc7a1
Merge remote-tracking branch 'origin/master'
2023-10-02 12:54:41 +02:00
Wojtek Figat
1156f72fbe
Add versions sorting to VulkanSDK selection on macOS
2023-10-02 12:40:37 +02:00
Wojtek Figat
0ea3cb0d69
Improve workflow with Android project generated after #1570
2023-10-02 11:05:19 +02:00
8338d1cc37
Fix Which not returning the found executable on success
2023-09-27 21:47:45 +03:00
d7db26cf89
Detect latest versions of clang
2023-09-27 21:47:41 +03:00
Wojtek Figat
dbbd6ce045
Add codesigning to macOS editor package binaries
2023-09-22 17:19:14 +02:00
Wojtek Figat
bcce08e81c
Codestyle fix and doc
2023-09-20 22:14:54 +02:00
Andrew Spiering
821c373ae2
Allow for better support for running on m1/2 machines
...
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
Wojtek Figat
e38a8bda7a
Codestyle fix for #1425
2023-09-18 11:26:56 +02:00
Andrew Spiering
97f595922e
Fixing broken build
...
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c
When building the engine if you don't have iOS SDK Installed then don't build it
...
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Wojtek Figat
5f019dc79f
Improve Visual Studio solution generation with nested C# project cross-references to properly place projects in group folders
2023-06-16 13:45:54 +02:00
Wojtek Figat
621d408078
Add iOS app exporting
2023-06-10 23:05:52 +02:00
Wojtek Figat
3953e6ddc0
Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6
2023-06-01 01:06:14 +02:00
Wojtek Figat
d0bf176178
Fix dylib rpath id on macOS
2023-05-29 17:11:51 +02:00
Wojtek Figat
81ae687238
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-28 16:34:38 +02:00
Wojtek Figat
9572073eda
Add CustomArgs to compile and link environment in build tool for customization
2023-05-26 13:43:20 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
9377466ec8
Allow newer clang versions on Linux
2023-04-22 18:31:25 +02:00
Wojtek Figat
e5f4a52be1
Finish Mono AOT for iOS with .NET 7
2023-04-13 21:55:42 +02:00
Wojtek Figat
cffa9aa58e
Add info about UWP platform support end
2023-04-13 10:07:51 +02:00
Wojtek Figat
0652a1c367
Add more code for iOS mono aot
2023-04-13 10:00:40 +02:00
Wojtek Figat
c5491eea97
Add Mono AOT for iOS to run C#
2023-04-13 08:34:49 +02:00
Wojtek Figat
cf397e1cc7
Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
2023-04-13 08:27:49 +02:00
Wojtek Figat
68c6a01805
Update Switch platform support
2023-04-11 15:53:53 +02:00
Wojtek Figat
aa64da9869
Mark iOS platform as AOT-only
2023-04-06 14:19:10 +02:00
Wojtek Figat
09bd7c696b
Add .NET 7 for PlayStation 4
2023-04-05 19:17:22 +02:00
Wojtek Figat
0c4a608b65
Add .NET 7 support to Xbox
2023-04-04 14:46:08 +02:00
Wojtek Figat
c615ad18a8
Build deps for iOS
2023-03-16 22:13:37 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
7fce25a2e4
Fix building consoles
2023-03-06 16:19:16 +01:00
Wojtek Figat
0112f70c05
Merge remote-tracking branch 'origin/master' into dotnet7
2023-03-01 19:50:22 +01:00
Wojtek Figat
6691aaca1e
Fix crash on arm64 mac
2023-02-28 18:49:48 +01:00
Wojtek Figat
6f9f40192e
Update min macOS version to 10.15 "Catalina"
2023-02-22 19:57:47 +01:00
Wojtek Figat
64752781ed
Add arm64 support for macOS
2023-02-21 18:15:22 +01:00
eb364f51e0
Improve C++ standard library version detection
2023-02-17 23:21:24 +02:00
Wojtek Figat
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
...
# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
8695ba6fdb
Merge branch 'linux_linker_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_linker_changes
2023-02-15 15:39:56 +01:00
Wojtek Figat
55ea197d4f
Hide not important log error
2023-02-15 13:53:43 +01:00
Wojtek Figat
d48f61ea33
Fix regression from e40f51cfc5
2023-02-15 11:18:15 +01:00
Wojtek Figat
e40f51cfc5
Add better logging for the Linxu includes search
2023-02-15 10:34:17 +01:00
Wojtek Figat
47afc7817f
Improve building for Android
2023-02-14 15:27:13 +01:00
533a6576b8
Link against zlib
2023-02-07 22:11:24 +02:00
c51a923160
Only pass --copy-dt-needed-entries with GNU linker
2023-02-05 13:42:01 +02:00
591b45d2e8
Fix linking errors with other linkers
2023-02-05 13:41:35 +02:00
19eaec336d
Use better linkers to improve linking times on Linux
2023-02-05 13:41:34 +02:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
17f9219cd0
Add TargetCompiler to Flax.Build toolchains
2023-01-10 11:45:23 +01:00