Commit Graph

6069 Commits

Author SHA1 Message Date
Wojtek Figat
ea37a0924b Merge branch 'genproject_startup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-genproject_startup_fix 2023-09-19 23:48:30 +02:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
4a1787dfbe Generate project files at startup when project Cache was cleared 2023-09-20 00:15:25 +03:00
Wojtek Figat
a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
Wojtek Figat
5dd5bc3583 Merge branch 'fix/1384/use-xdg-open-on-linux' of https://github.com/dector/FlaxEngine into dector-fix/1384/use-xdg-open-on-linux 2023-09-19 22:01:28 +02:00
Wojtek Figat
d9333018c2 Merge branch 'unix-dotnet-location' of https://github.com/Crawcik/FlaxEngine into Crawcik-unix-dotnet-location
# Conflicts:
#	Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs
2023-09-19 22:00:36 +02:00
Andrej Stojkovikj
35ee890f9f Fix in typo, should be length instead of magnitude 2023-09-19 19:33:25 +02:00
Andrej Stojkovikj
cb460af264 Revert last feature since feature already exists 2023-09-19 19:29:59 +02:00
Denys
4c5168a976 Use xdg-open to open file manager in Linux
`nautilus` is GNOME file manager. Other distros might use another FM.

As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Andrej Stojkovikj
8930c7ba56 Implemented static functions for length and length squared for Vectors 2023-09-19 16:09:18 +02:00
Andrej Stojkovikj
3f299f4cf6 Just in case change type cast for other variables as well 2023-09-19 15:57:33 +02:00
Andrej Stojkovikj
e1f528ec9a Fix SmoothDamp missed type casting for Vector2 2023-09-19 15:48:16 +02:00
Andrej Stojkovikj
4e44002259 Fix SmoothDamp missed type casting for Vector 3 2023-09-19 15:47:38 +02:00
Wojtek Figat
49a6b5734a Fix crash when setting material instance base material before it's loaded 2023-09-19 14:14:57 +02:00
Wojtek Figat
255e47fa1e Fix crash due to invalid message in Assimp 2023-09-19 14:00:37 +02:00
Wojtek Figat
2655dd12d6 Reapply e218cc417f but a little better 2023-09-19 13:40:01 +02:00
Wojtek Figat
bb5ff740bf Update recastnavigation lib to 1.6 2023-09-19 13:34:32 +02:00
Wojtek Figat
0083ebd887 Fix missing C# static fields in native scripting api 2023-09-19 09:32:37 +02:00
Red Kitsune
7c0546c68d After CR changes 2023-09-19 00:21:56 +02:00
Wojtek Figat
10dc06be9b Fix crash if OpenAL internal device name is all whitespaces 2023-09-18 19:23:10 +02:00
Wojtek Figat
3c28fbe44c Merge branch 'slider-thumb-highlighting' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-thumb-highlighting 2023-09-18 17:29:41 +02:00
Wojtek Figat
cdcba9bddb Merge branch 'clamp-node-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-clamp-node-size 2023-09-18 17:29:02 +02:00
Wojtek Figat
b8a626c95d Merge branch 'dotnet8_compat_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_compat_fix 2023-09-18 17:27:02 +02:00
Wojtek Figat
3381751c54 Merge branch 'hostfxr_msg' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hostfxr_msg 2023-09-18 17:24:57 +02:00
Wojtek Figat
40c98ac9e5 Merge branch 'fix_folder_rename' of https://github.com/MineBill/FlaxEngine into MineBill-fix_folder_rename 2023-09-18 16:56:53 +02:00
Wojtek Figat
502af0b67a Merge branch 'editor_module_lookup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_module_lookup_fix 2023-09-18 15:16:07 +02:00
Wojtek Figat
960b825b4c Code style fix 2023-09-18 12:21:12 +02:00
elestrago
4fe02a24e9 Fix find Rider versions 2022 and later 2023-09-18 12:19:58 +02:00
Walrusking
4b0e70aa06 Fixes Rider 2022 not detected when installed with toolbox 2023-09-18 12:19:50 +02:00
Walrusking
03b8b9f73f Fix rider search detecting any jetbrains product as rider 2023-09-18 12:19:38 +02:00
Wojtek Figat
1de8581e6d Merge branch 'macos-rider-support' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-rider-support 2023-09-18 12:18:27 +02:00
Wojtek Figat
79bf226fe1 Codestyle fix 2023-09-18 12:11:28 +02:00
Wojtek Figat
c63e2802a1 Merge branch 'macos-flex-build-fixes' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-flex-build-fixes 2023-09-18 11:49:43 +02:00
Wojtek Figat
342877ec42 Merge branch 'script-generics-crash' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-script-generics-crash 2023-09-18 11:47:33 +02:00
Wojtek Figat
e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
Andrew Spiering
97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Andrew Spiering
3ac00b1e4e Fixing a crash when generic classes spanned across different assemblies
This code attempts to resolve an issue where if you had a class in Assembly A and it was generic and you had a class that inherited from it in Assembly B it would not properly resolve these classes, also added an error check for if I was not able to find the TypeIndex then log it and return thus also preventing a crash when it goes to resolve the NativeType
2023-09-17 20:37:37 -07:00
Andrew Spiering
824ee9ec7f Fixing a typo :/ 2023-09-17 18:48:54 -07:00
Andrew Spiering
69e54d7f88 Fixing an issue if running an x64 machine already 2023-09-17 15:53:48 -07:00
Andrew Spiering
183ab7738f Fixing Flex Build issues on M1/2 macs
* This resolves some issues where if you are building the actual C# dlls you also need them to be x64 based if you are targeting an x64 based target. This is a little complicated here because we set all this up ahead of time assuming that all the targets are compatible but in this case they are not so, just following what other places in the code are doing around this specifically dotnet AOT.
2023-09-17 15:42:26 -07:00
Andrew Spiering
76945b9144 MacOS Rider Support
* Adding in code to properly look for rider on macOS
* Also fixing an issue in the macOS CreateProcess where spaces where not properly escaped for popen(which one should likely use NSTask long term)
2023-09-17 14:56:22 -07:00
Andrej Stojkovikj
831500faa7 Fix type definition for Vector2 and Vector3 2023-09-17 23:16:08 +02:00
Red Kitsune
5cc3e40902 Implemented better missing script handling 2023-09-17 20:28:34 +02:00
Wojtek Figat
660dc81d8e Merge branch 'macos-arm-dotnet-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-arm-dotnet-fix 2023-09-17 19:23:50 +02:00
Andrew Spiering
bdd182f3da Fixing x64 editor/runtime on arm64 macs
* This allows for a much more broader check for the dotnet sdk runtime to support running x64 binaries on arm64
2023-09-16 18:23:27 -07:00
Chandler Cox
ab2d60e6d2 Fix viewport options extras locations. 2023-09-16 15:30:49 -05:00
Andrej Stojkovikj
d87a60de48 Naming scheme for Vector2 fix 2023-09-16 22:27:12 +02:00
Chandler Cox
e9bafed2c7 Fix about dialog button 2023-09-16 15:22:15 -05:00
Chandler Cox
f4b7ae41a9 Fix profiler rows with larger font sizes. 2023-09-16 14:51:47 -05:00