Wojciech Figat
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31d9802cf4
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Add IndirectLightingIntensity support for lights in Global Surface Atlas
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2022-06-06 10:28:39 +02:00 |
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Wojciech Figat
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bdc7b3b754
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Add updating ModelInstanceActor render state on material change
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2022-05-27 12:07:27 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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b3d18f3b0e
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Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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2022-04-21 12:39:27 +02:00 |
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Wojciech Figat
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60d2670e2e
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Fixes
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2022-04-21 12:29:09 +02:00 |
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Wojciech Figat
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1523fa98ec
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Add static chunks caching to Global SDF
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2022-04-19 17:17:27 +02:00 |
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Wojciech Figat
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fe430e81ad
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Add ISceneRenderingListener for using scene information in renderer cache
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2022-04-19 17:16:33 +02:00 |
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Wojciech Figat
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b9652949b0
|
Minor improvements
|
2022-04-19 17:15:54 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojtek Figat
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e554b7f531
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Move Actor.DestroyChildren to C++
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2022-04-13 21:34:13 +02:00 |
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Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojciech Figat
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0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojtek Figat
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bb2f8f34dc
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Fix crash on opening skeleton mask window
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2022-03-22 18:58:15 +01:00 |
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Wojciech Figat
|
885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
|
8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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c85ee9ff52
|
Fix key clearing on actor remove from SceneRendering
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2022-03-18 13:28:50 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
|
8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
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Wojciech Figat
|
d0e37ba6ef
|
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
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2022-01-31 10:33:05 +01:00 |
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Wojciech Figat
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f8eba66b5e
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Add Level::ScriptsReloaded event
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2022-01-31 10:25:56 +01:00 |
|
Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
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8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
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2022-01-10 20:13:55 +01:00 |
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Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
892723c501
|
Fix build
|
2022-01-09 17:46:37 +01:00 |
|
Wojtek Figat
|
79200a784b
|
Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
|
2022-01-08 15:06:24 +01:00 |
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Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojtek Figat
|
fa83869430
|
Add minor changes
|
2022-01-08 15:06:18 +01:00 |
|
Iain Mckay
|
2674086e0c
|
Code review changes
|
2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
3c3f2ae075
|
Add **Animation Slot** node for playing animations from code in Anim Graph
|
2021-12-16 18:57:33 +01:00 |
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Wojciech Figat
|
8f51c7689f
|
Fix missing object linkage when loading missing prefab objects during scene load
|
2021-12-13 17:32:02 +01:00 |
|
Wojciech Figat
|
793bb502f5
|
Fix prefab changes apply crash
#305
|
2021-12-13 17:31:58 +01:00 |
|
Wojtek Figat
|
77e1ec530b
|
Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
|
2021-12-11 17:28:20 +01:00 |
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Wojciech Figat
|
4b9001abf2
|
Fix spot lights rendering on D3D12
|
2021-12-07 18:23:06 +01:00 |
|
stefnotch
|
ee56ae7dac
|
Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
|
2021-11-24 17:24:15 +01:00 |
|
Wojtek Figat
|
5a0fdee09b
|
Fix ragdoll crash on start if skinned model is not yet loaded
|
2021-11-09 23:53:17 +01:00 |
|
Wojtek Figat
|
ddbc76cc7d
|
Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
|
2021-11-06 13:48:53 +01:00 |
|
Wojtek Figat
|
79df80ad0c
|
Add warning when using ragdoll that has joint with missing target
|
2021-11-04 16:11:10 +01:00 |
|
Wojtek Figat
|
b0ca1cc652
|
Fix crash when applying prefab that includes both removed and added objects
|
2021-11-04 16:00:02 +01:00 |
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