Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Chandler Cox
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9c4129a2a3
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Add todo for immediate transition.
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2024-08-11 13:24:57 -05:00 |
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Chandler Cox
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830db22dcc
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Blend out of anim slots when stopped.
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2024-08-09 09:05:53 -05:00 |
|
|
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dedb3d57fd
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Fix Variant getters returning already freed managed handles
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2024-06-01 20:22:16 +03:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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26c2b33fc0
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Fix large world compile
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2024-04-16 16:34:38 +02:00 |
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Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
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Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
|
ExMatics HydrogenC
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5b7a3f9700
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Show skeleton when entering skeleton tab
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2023-11-22 21:52:07 +08:00 |
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ExMatics HydrogenC
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8bcb984180
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Implement SetNodeTransform
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2023-11-19 17:02:07 +08:00 |
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Wojtek Figat
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887d2b2115
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Fix incorrect animated model bounds update
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2023-10-13 23:32:44 +02:00 |
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Wojtek Figat
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e6c45fccb3
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
|
2023-10-05 10:44:03 +02:00 |
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Chandler Cox
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b948152a41
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Simplify
|
2023-10-03 09:40:46 -05:00 |
|
Chandler Cox
|
9fbc51a22a
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Add back in fixed margin code.
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2023-10-03 09:21:27 -05:00 |
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Chandler Cox
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d6861696a5
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Simplify.
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2023-10-03 09:17:52 -05:00 |
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Chandler Cox
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60ac0a8196
|
Fix box changes from animations.
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2023-10-03 08:25:05 -05:00 |
|
Chandler Cox
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7bb3ddefeb
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Fix AnimatedModel box.
|
2023-10-03 07:51:15 -05:00 |
|
Wojtek Figat
|
e39a56fc4e
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-07-18 11:47:39 +02:00 |
|
Wojtek Figat
|
338499536f
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Add ModelInstanceActor::GetMaterialSlots
|
2023-07-18 10:55:00 +02:00 |
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Wojtek Figat
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1af076f180
|
Add distance-based and frustum-based culling to cloth
|
2023-07-17 11:16:01 +02:00 |
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Wojtek Figat
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3141b4fb04
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
|
2023-07-14 14:10:21 +02:00 |
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Wojtek Figat
|
a6924d37c1
|
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
|
2023-07-14 11:58:51 +02:00 |
|
Wojtek Figat
|
e4c3461053
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
|
f81989a171
|
Add **Cloth** simulation with physics
|
2023-07-03 10:38:36 +02:00 |
|
Wojtek Figat
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99ee0b1bfe
|
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
|
2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
|
5079ddd20a
|
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
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2023-06-30 11:03:15 +02:00 |
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Wojtek Figat
|
2bd2bd5081
|
Fix crash when modifying animated model skeleton pose from gameplay code during update event
|
2023-06-30 11:02:58 +02:00 |
|
ExMatics HydrogenC
|
804826fbc7
|
Fix multiplication mistake
|
2023-06-30 14:06:52 +08:00 |
|
ExMatics HydrogenC
|
0498f1488e
|
Fix space conversion issue
|
2023-06-30 12:25:58 +08:00 |
|
Wojtek Figat
|
e3cbe1458d
|
Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
|
2023-06-29 16:50:00 +02:00 |
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Wojtek Figat
|
a889d888ff
|
Refactor RootMotionData into Transform to simplify code
|
2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
|
915f6a719d
|
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
|
2023-04-26 20:03:27 +02:00 |
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Wojtek Figat
|
31411e334b
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Fix AnimatedModel bounds calculations
|
2023-03-03 17:44:34 +01:00 |
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Wojtek Figat
|
a214c14a4d
|
Add Sort Order to animated models too
|
2023-01-28 17:03:18 +01:00 |
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Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
b2a9ee495a
|
Optimize PrevWorld updating during scene rendering
|
2022-11-03 00:08:30 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
ce1465ae98
|
Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
|
2022-08-05 11:27:37 +02:00 |
|
Wojtek Figat
|
8d6fa34108
|
Add waiting for model to be loaded in SetMaterial
|
2022-07-23 15:33:04 +02:00 |
|
Wojtek Figat
|
33513834df
|
Add support for Large Worlds in more engine systems
|
2022-07-02 20:07:04 +02:00 |
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