Wojtek Figat
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4ca10c7869
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Fix mouse position on Web to match canvas coordinates, not entire window
|
2026-02-22 22:05:13 +01:00 |
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Wojtek Figat
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366a5162b7
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DIsable screensaver blocking via SDL in Editor
|
2026-02-20 23:50:13 +01:00 |
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Wojtek Figat
|
08d9ae0ae6
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Add callstack capturing on Web platform
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2026-02-20 23:47:30 +01:00 |
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Wojtek Figat
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27eb53e1a1
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Fix web window to maintain canvas size on start
|
2026-02-20 23:47:01 +01:00 |
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Wojtek Figat
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31b5685251
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Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading
|
2026-02-20 23:45:56 +01:00 |
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Wojtek Figat
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1982694ef0
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Fix Release build for Web
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2026-02-17 19:07:43 +01:00 |
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Wojtek Figat
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69cefb6822
|
Fix miliseconds in date on Emscripten and skip SDL create process (unsupported)
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2026-02-17 15:07:42 +01:00 |
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Wojtek Figat
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9772227146
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Add shared libraries support for Web to load game module (C++)
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2026-02-17 15:07:11 +01:00 |
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Wojtek Figat
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0835a6559c
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Fix Web build issues
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2026-02-16 21:31:12 +01:00 |
|
Wojtek Figat
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489c4a3661
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Add packaging game files and bundling them into final Web app
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2026-02-16 17:41:43 +01:00 |
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Wojtek Figat
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43dca143fa
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Add env vars impl to Web platform
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2026-02-16 16:11:12 +01:00 |
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Wojtek Figat
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4ccf969f7a
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Add various fixes for Web
|
2026-02-16 11:59:44 +01:00 |
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Wojtek Figat
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8a760dc1e2
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Fix typo
|
2026-02-14 00:07:41 +01:00 |
|
Wojtek Figat
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f12ad5c874
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Add **Web platform with Emscripten**
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2026-02-14 00:07:21 +01:00 |
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Wojtek Figat
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2a6e38e020
|
Fix Editor floating windows to have link to the main window while still be in taskbar
#2800
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2026-02-12 16:23:42 +01:00 |
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Wojtek Figat
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cc69e5d966
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Minor fixes
|
2026-02-12 16:22:51 +01:00 |
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Wojtek Figat
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d68969dbe2
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Move SupportsNativeDecorations/SupportsNativeDecorationDragging to SDLPlatform
#2800
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2026-02-12 09:24:48 +01:00 |
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Wojtek Figat
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c4d20f06ee
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Move GetDisplayServer to LinuxPlatform (add support for custom platform scripting api)
#2800
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2026-02-12 09:24:11 +01:00 |
|
Wojtek Figat
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d4a7b3074e
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Fix old windows code to use new window type
#2800
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2026-02-11 23:29:13 +01:00 |
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Wojtek Figat
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a3492e59ef
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Use CreateWindow/GetBatteryInfo/GetUserLocaleName from Windows instead of SDL for now
#2800
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2026-02-11 23:28:44 +01:00 |
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Wojtek Figat
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019a9f6089
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Merge ScreenUtilities into Platform for simplicity and make it Editor-only
#2800
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2026-02-11 17:59:11 +01:00 |
|
Wojtek Figat
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273b110db4
|
Code style formatting and minor tweaks
#2800
|
2026-02-11 17:15:15 +01:00 |
|
Wojtek Figat
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ee22b9dc25
|
Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
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2026-02-11 14:08:57 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
|
|
0084bc051c
|
Merge branch 'master' into sdl_platform
|
2026-02-10 23:05:19 +02:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
|
|
f870fc3ae2
|
Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
|
2026-02-03 17:39:43 +02:00 |
|
Wojtek Figat
|
6788844270
|
Merge remote-tracking branch 'origin/1.12' into 1.12
|
2026-01-07 23:21:22 +01:00 |
|
Wojtek Figat
|
01e3ece2af
|
Remove leftover debug
|
2026-01-06 23:31:32 +01:00 |
|
|
|
d031649bbd
|
Fix warnings
|
2025-12-19 13:17:15 +02:00 |
|
|
|
21b8d1838d
|
Fix command-line parsing for SDL CreateProcess arguments
|
2025-12-19 13:17:15 +02:00 |
|
|
|
74c1e200ce
|
Implement Platform::CreateProcess with SDL backend
Supports handling process standard output and standard error
streams separately in realtime.
|
2025-12-16 00:10:01 +02:00 |
|
|
|
3e91ba3fb2
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-12-15 19:03:05 +02:00 |
|
Wojtek Figat
|
f4bc620bbd
|
Merge branch 'hyprland-fix' of https://github.com/Inertia-Squared/FlaxEngine into Inertia-Squared-hyprland-fix
|
2025-12-13 23:13:26 +01:00 |
|
Wojtek Figat
|
77aea0c69c
|
Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory)
|
2025-12-01 08:18:54 -08:00 |
|
Inertia
|
6a3ce862cb
|
- Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland)
|
2025-12-01 11:19:35 +11:00 |
|
|
|
092beb6ae9
|
Fix compilation error
|
2025-11-28 11:59:56 +02:00 |
|
|
|
eb69186271
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-11-28 11:58:44 +02:00 |
|
Wojtek Figat
|
394860656a
|
Add FPS limit and pause option when game is unfocused
|
2025-11-27 10:55:02 +01:00 |
|
Wojtek Figat
|
a1999183f2
|
Fix compilation regression
|
2025-11-27 09:13:14 +01:00 |
|
Wojtek Figat
|
cf048c9804
|
Fix path filter query warning
|
2025-11-26 00:07:00 -08:00 |
|
Wojtek Figat
|
92254eefcc
|
SImplify some code and update code for platforms
|
2025-11-25 00:20:14 -08:00 |
|
|
|
c61ecc0545
|
Merge branch 'master' into sdl_platform
|
2025-10-30 22:42:29 +02:00 |
|
Wojtek Figat
|
cd66d00219
|
Add checking hardware instruction set on Windows earlier on
#3732
|
2025-10-27 16:48:24 +01:00 |
|
|
|
668a4dbb4d
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-10-14 01:09:26 +03:00 |
|
Wojtek Figat
|
8cb67f017a
|
Fix PlayStation build regression
|
2025-10-07 18:23:53 +02:00 |
|
Wojtek Figat
|
8482f93a0f
|
Merge remote-tracking branch 'origin/1.11' into 1.11
|
2025-09-09 22:58:34 +02:00 |
|
Wojtek Figat
|
24e088fc08
|
Fix compilation warnings
|
2025-09-09 10:23:07 +02:00 |
|
Wojtek Figat
|
14a69a11df
|
Add Android native crashes caching
|
2025-09-07 23:50:41 +02:00 |
|
|
|
1d8f221f1b
|
Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
|
2025-09-07 19:31:16 +03:00 |
|