Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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ExMatics HydrogenC
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ddcb792767
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Improve documentation
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2023-11-19 17:07:42 +08:00 |
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ExMatics HydrogenC
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8bcb984180
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Implement SetNodeTransform
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2023-11-19 17:02:07 +08:00 |
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Wojtek Figat
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30d510f073
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Fix models in toolbox
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2023-10-16 16:34:55 +02:00 |
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Wojtek Figat
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e39a56fc4e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 11:47:39 +02:00 |
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Wojtek Figat
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338499536f
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Add ModelInstanceActor::GetMaterialSlots
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2023-07-18 10:55:00 +02:00 |
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Wojtek Figat
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3141b4fb04
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
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2023-07-14 14:10:21 +02:00 |
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Wojtek Figat
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a6924d37c1
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Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
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2023-07-14 11:58:51 +02:00 |
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Wojtek Figat
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e4c3461053
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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2bd2bd5081
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Fix crash when modifying animated model skeleton pose from gameplay code during update event
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2023-06-30 11:02:58 +02:00 |
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Wojtek Figat
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e3cbe1458d
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Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
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2023-06-29 16:50:00 +02:00 |
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Wojtek Figat
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a889d888ff
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Refactor RootMotionData into Transform to simplify code
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2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
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31411e334b
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Fix AnimatedModel bounds calculations
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2023-03-03 17:44:34 +01:00 |
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Wojtek Figat
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a214c14a4d
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Add Sort Order to animated models too
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2023-01-28 17:03:18 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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ce1465ae98
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Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
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2022-08-05 11:27:37 +02:00 |
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Wojtek Figat
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8d6fa34108
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Add waiting for model to be loaded in SetMaterial
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2022-07-23 15:33:04 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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4a92850d9a
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Add async animations updating via Task Graph
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2021-06-12 23:20:12 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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Wojtek Figat
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e00e9d1552
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Add SetCurrentPose to Animated Model
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2021-05-13 13:09:06 +02:00 |
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Wojtek Figat
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9a3884636b
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Add AnimationUpdated event to Animated Model
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2021-05-13 13:00:57 +02:00 |
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Wojtek Figat
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e267583bad
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Add FindClosestNode to Animated Model
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2021-05-13 12:34:42 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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