Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojciech Figat
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0ba1c124f7
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Add Global Surface Atlas missing surface data debug visualization
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2022-07-08 16:43:25 +02:00 |
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Wojciech Figat
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4007c5e29c
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Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojciech Figat
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d5a529e00a
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Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
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2022-06-27 16:31:39 +02:00 |
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Wojciech Figat
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d8e79101e7
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Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
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2022-06-27 16:07:54 +02:00 |
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Wojciech Figat
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282b9066b8
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Improve DDGI quality
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2022-06-24 16:17:32 +02:00 |
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Wojciech Figat
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5239a2b410
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Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
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2022-06-20 09:49:40 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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211491f3d2
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Add missing AO for DDGI irradiance
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2022-06-09 10:55:26 +02:00 |
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Wojciech Figat
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54c322da7c
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Fix missing specular regression
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2022-06-03 12:14:03 +02:00 |
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Wojciech Figat
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d05c09a33d
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Improve GI quality
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2022-06-02 18:13:15 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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c2082925c7
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Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
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2022-05-26 15:09:37 +02:00 |
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Wojciech Figat
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89ac470733
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Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
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2022-05-23 14:10:45 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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