Commit Graph

283 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
01d123b099 Add support for importing material emissive and roughness from fbx file
#2153
2024-02-23 17:46:27 +01:00
Wojtek Figat
9c9aabcae3 Minor tweaks to #2147 2024-02-20 10:49:45 +01:00
Menotdan
027d29c6cd Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-18 12:29:45 -05:00
Wojtek Figat
42363e411e Various tweaks 2024-02-14 18:21:30 +01:00
Menotdan
f36dc0c5af Merge branch 'FlaxEngine:master' into model-prefab-fix 2024-02-11 02:38:24 -05:00
Wojtek Figat
d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
Wojtek Figat
d1f40d1c47 Fix missing visibleIf attr 2024-02-07 18:53:55 +01:00
Wojtek Figat
78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
Wojtek Figat
8ec4030e1a Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC 2024-01-05 12:19:08 +01:00
Wojtek Figat
b4f5623537 Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats 2024-01-05 10:40:21 +01:00
Menotdan
7e948de2db Handle multiple nodes having the same mesh (probably?) 2024-01-04 15:29:23 -05:00
Menotdan
35832e5b1c Proper fix now? 2024-01-04 00:57:20 -05:00
Menotdan
7d07ed20ea major improvements 2024-01-03 22:20:59 -05:00
Menotdan
1b9984c728 Fix static import of GLTF (and presumably other assimp) model types. 2024-01-03 20:16:57 -05:00
Menotdan
8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan
045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
Menotdan
8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Menotdan
5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Preben Eriksen
35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
Wojtek Figat
ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
Wojtek Figat
a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
Chandler Cox
a32effff1c add missing result in texture tool 2023-12-08 09:44:40 -06:00
Chandler Cox
f346dbc9bf add comment 2023-12-08 09:39:21 -06:00
Chandler Cox
f24b335c45 Add invert green channel option to texture tool. 2023-12-08 09:19:05 -06:00
Wojtek Figat
d847dfda61 Fix issue with import scale on prefab model 2023-12-07 10:25:59 +01:00
Wojtek Figat
727ff155c2 Merge branch 'default-not-sloppy' of https://github.com/Tryibion/FlaxEngine into Tryibion-default-not-sloppy 2023-12-06 12:03:07 +01:00
Wojtek Figat
63773f2ddf Add **option to import model file as Prefab**
#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
Wojtek Figat
3f632b7d15 Fix incorrect empty meshes/LODs removal after auto-lod generation 2023-12-06 10:34:29 +01:00
Wojtek Figat
bcbc1cd413 Fix crash in mesh LOD generator if generated mesh has more indices 2023-12-06 10:33:58 +01:00
Wojtek Figat
1843689a88 Add various profiler events to analyze models importing workflow 2023-12-03 11:23:45 +01:00
Wojtek Figat
022a69aaf2 Continue refactoring model tool to support importing multiple objects properly 2023-12-03 10:55:40 +01:00
Wojtek Figat
c8dd2c045c Simplify sorting arrays code 2023-12-01 13:57:34 +01:00
Wojtek Figat
a808bcdbf6 Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself 2023-12-01 13:57:08 +01:00
Chandler Cox
640e01262f Make SloppyOptimization false by default. Lower LODTargetError default. 2023-11-30 20:40:02 -06:00
Wojtek Figat
6e92d3103c Replace ImportedModelData with ModelData for model importing 2023-11-30 11:46:07 +01:00
Wojtek Figat
c5df7ad689 Add various improvements to models importing code 2023-11-30 11:31:58 +01:00
Wojtek Figat
cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
Wojtek Figat
47b8c9978f Fix missing channel masking in material Scene Texture node
#2000
2023-11-28 11:30:04 +01:00
Wojtek Figat
be90f47585 Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125 2023-11-11 15:37:12 +01:00
Wojtek Figat
d90b723487 Code cleanup and usability tweaks for #1600 2023-11-08 21:30:31 +01:00
Wojtek Figat
67c22cf3d4 Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes 2023-11-08 21:19:08 +01:00
Wojtek Figat
0fe46457c6 Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import 2023-11-08 15:07:38 +01:00
Wojtek Figat
a685918e10 Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
2023-11-06 23:57:54 +01:00
Wojtek Figat
c5d3954bc8 Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
2023-11-05 14:11:28 +01:00
Chandler Cox
66a709f09e small fixes 2023-10-25 10:46:04 -05:00
Chandler Cox
bfaae46c7e remove not needed variable. 2023-10-25 10:35:12 -05:00
Chandler Cox
b8921fd990 clean up 2023-10-25 09:58:02 -05:00
Chandler Cox
73694cba6c Add being able to set origin of mesh to the local mesh origin. fix centering several meshes. 2023-10-25 09:57:51 -05:00
NoriteSC
210c5a5bb2 Merge branch 'FlaxEngine:master' into Nodes 2023-10-25 07:03:46 +02:00