Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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01d123b099
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Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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9c9aabcae3
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Minor tweaks to #2147
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2024-02-20 10:49:45 +01:00 |
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Menotdan
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027d29c6cd
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-18 12:29:45 -05:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
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2024-02-14 18:21:30 +01:00 |
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Menotdan
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f36dc0c5af
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-11 02:38:24 -05:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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d1f40d1c47
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Fix missing visibleIf attr
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2024-02-07 18:53:55 +01:00 |
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Wojtek Figat
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78b13ace5c
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Minor tweak
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2024-01-05 12:19:37 +01:00 |
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Wojtek Figat
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8ec4030e1a
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Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC
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2024-01-05 12:19:08 +01:00 |
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Wojtek Figat
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b4f5623537
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Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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2024-01-05 10:40:21 +01:00 |
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Menotdan
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7e948de2db
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Handle multiple nodes having the same mesh (probably?)
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2024-01-04 15:29:23 -05:00 |
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Menotdan
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35832e5b1c
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Proper fix now?
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2024-01-04 00:57:20 -05:00 |
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Menotdan
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7d07ed20ea
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major improvements
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2024-01-03 22:20:59 -05:00 |
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Menotdan
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1b9984c728
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Fix static import of GLTF (and presumably other assimp) model types.
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2024-01-03 20:16:57 -05:00 |
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Menotdan
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8273656793
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Fix major issue with transformation.
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2024-01-01 20:24:13 -05:00 |
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Menotdan
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045943ef27
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Fix prefab scale and rotation.
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2024-01-01 19:11:45 -05:00 |
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Menotdan
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8bcc526dd6
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Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
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2024-01-01 01:24:36 -05:00 |
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Menotdan
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5cf20b8eee
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Add an option to skip existing materials when reimporting.
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2023-12-31 21:11:39 -05:00 |
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Preben Eriksen
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35becc674a
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PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
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2023-12-25 12:08:34 +01:00 |
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Wojtek Figat
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ae5fa9619b
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Remove TextureUtils
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2023-12-14 18:23:17 +01:00 |
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Wojtek Figat
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a5e072da31
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Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
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2023-12-14 17:04:47 +01:00 |
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Chandler Cox
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a32effff1c
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add missing result in texture tool
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2023-12-08 09:44:40 -06:00 |
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Chandler Cox
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f346dbc9bf
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add comment
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2023-12-08 09:39:21 -06:00 |
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Chandler Cox
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f24b335c45
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Add invert green channel option to texture tool.
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2023-12-08 09:19:05 -06:00 |
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Wojtek Figat
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d847dfda61
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Fix issue with import scale on prefab model
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2023-12-07 10:25:59 +01:00 |
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Wojtek Figat
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727ff155c2
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Merge branch 'default-not-sloppy' of https://github.com/Tryibion/FlaxEngine into Tryibion-default-not-sloppy
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2023-12-06 12:03:07 +01:00 |
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Wojtek Figat
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63773f2ddf
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Add **option to import model file as Prefab**
#1909 #1329 #1973
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2023-12-06 11:19:42 +01:00 |
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Wojtek Figat
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3f632b7d15
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Fix incorrect empty meshes/LODs removal after auto-lod generation
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2023-12-06 10:34:29 +01:00 |
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Wojtek Figat
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bcbc1cd413
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Fix crash in mesh LOD generator if generated mesh has more indices
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2023-12-06 10:33:58 +01:00 |
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Wojtek Figat
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1843689a88
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Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
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022a69aaf2
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Continue refactoring model tool to support importing multiple objects properly
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2023-12-03 10:55:40 +01:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Chandler Cox
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640e01262f
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Make SloppyOptimization false by default. Lower LODTargetError default.
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2023-11-30 20:40:02 -06:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
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Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Wojtek Figat
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cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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47b8c9978f
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Fix missing channel masking in material Scene Texture node
#2000
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2023-11-28 11:30:04 +01:00 |
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Wojtek Figat
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be90f47585
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Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125
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2023-11-11 15:37:12 +01:00 |
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Wojtek Figat
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d90b723487
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Code cleanup and usability tweaks for #1600
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2023-11-08 21:30:31 +01:00 |
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Wojtek Figat
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67c22cf3d4
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Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
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2023-11-08 21:19:08 +01:00 |
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Wojtek Figat
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0fe46457c6
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Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import
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2023-11-08 15:07:38 +01:00 |
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Wojtek Figat
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a685918e10
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Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
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2023-11-06 23:57:54 +01:00 |
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Wojtek Figat
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c5d3954bc8
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Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
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2023-11-05 14:11:28 +01:00 |
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Chandler Cox
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66a709f09e
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small fixes
|
2023-10-25 10:46:04 -05:00 |
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Chandler Cox
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bfaae46c7e
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remove not needed variable.
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2023-10-25 10:35:12 -05:00 |
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Chandler Cox
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b8921fd990
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clean up
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2023-10-25 09:58:02 -05:00 |
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Chandler Cox
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73694cba6c
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Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
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2023-10-25 09:57:51 -05:00 |
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NoriteSC
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210c5a5bb2
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Merge branch 'FlaxEngine:master' into Nodes
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2023-10-25 07:03:46 +02:00 |
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