Wojtek Figat
f09d6aa0eb
Fix fog rendering bug on d3d11/d3d10
2025-09-30 15:44:34 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2
Code cleanup
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#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7
Remove debug code
2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
14ce4d4394
Cleanup and fix typo
2024-06-18 21:40:25 +08:00
ExMatics HydrogenC
9062c04ef0
Complete sdf reflections
2024-06-18 21:25:12 +08:00
ExMatics HydrogenC
5f939430ee
Initial commit for forward software reflection
2024-06-17 23:00:48 +08:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
4a42aa8c44
Fix fog to be usable for transparent materials (if enabled)
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#1408
2023-12-26 13:54:12 +01:00
Wojtek Figat
60f21d1a92
Update old copyright headers
2023-03-03 17:14:35 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
Wojciech Figat
033c5eb188
Update assets
2022-07-21 09:43:18 +02:00
Wojciech Figat
0d8ebd332e
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
Wojtek Figat
426b53e46d
Increase max samples for SSR in forward shading
2022-05-01 21:42:48 +02:00
Wojtek Figat
58491e6d23
Add **Screen Space Reflections for transparent materials**
2022-04-12 22:16:06 +02:00
Wojtek Figat
089f0dab3a
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00