Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Chandler Cox
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78aae0da5a
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Better handling stopping/resetting non-looping effect.
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2023-10-21 17:22:02 -05:00 |
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Chandler Cox
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7d9991999d
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Better fix.
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2023-10-21 14:08:23 -05:00 |
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Wojtek Figat
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b00156f519
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Add some improvements to particles editing
#1395
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2023-09-27 13:04:44 +02:00 |
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Wiktor Kocielski
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47c6e54406
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Fix exposed public CommonValue inclusion
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2023-08-08 08:45:14 +03:00 |
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Wojtek Figat
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cd7ad4e5f8
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Fix crash in particle effect
#1194
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2023-06-20 15:17:46 +02:00 |
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Wojtek Figat
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a8f670a9c9
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Simplify changes from #924 and properly update after unpausing effect
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2023-05-12 14:39:25 +02:00 |
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Chandler Cox
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f3b2011fef
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Small fix
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2023-02-04 08:25:07 -06:00 |
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Chandler Cox
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dbee9f6816
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Small fix
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2023-02-03 12:11:18 -06:00 |
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Chandler Cox
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2d98a46d94
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Clean up code
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2023-02-03 11:27:11 -06:00 |
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Chandler Cox
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baf6048377
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Added Play, pause, and stop functions to particle effect for more manual control if needed.
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2023-02-03 11:22:41 -06:00 |
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Wojtek Figat
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36ba1d9953
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Add play/pause widget and keybind for particles preview in asset Editor
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2023-02-02 13:05:54 +01:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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cb92e3c54c
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Add Particles support for Large Worlds
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2022-07-03 18:09:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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6877e14b04
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Rename ParticleManager to Particles
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2021-05-31 22:40:41 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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ce9df56a97
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Fix particles view information in Editor when Game window is unused
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2021-02-19 11:23:18 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
|
2021-02-19 11:01:21 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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