Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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756ba0a533
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Fix crash on shadows when using D3D10
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2025-01-09 21:46:41 +01:00 |
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Wojtek Figat
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99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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1f294605a3
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Add more Vulkan memory layout safety stages
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2025-01-08 18:11:47 +01:00 |
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Wojtek Figat
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9264db8317
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Simplify vertex colors debug draw mode
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2025-01-08 18:10:48 +01:00 |
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Wojtek Figat
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2b2ace0d00
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Fixes for Vulkan backend after recent changes
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2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
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7e165d6127
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Allow vertex colors on skinned meshes
#3044
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2025-01-08 09:39:19 +01:00 |
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Chandler Cox
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e87bb2325b
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Standardize spacing for import path ui in assets. add import path ui to model prefab.
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2025-01-07 20:43:57 -06:00 |
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Chandler Cox
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13863344d2
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Warn if value is the wrong type for the animation graph parameter trying to be set.
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2025-01-07 20:26:25 -06:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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edaed7bda1
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Add missing layout for ribbon vertex buffer
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2025-01-07 16:12:11 +01:00 |
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Wojtek Figat
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bff25a8dd8
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Merge branch 'mat-warn-wrong-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-warn-wrong-type
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2025-01-06 23:57:59 +01:00 |
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Wojtek Figat
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3b4d4d234d
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Fix LOD Preview regression due to new instancing logic
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2025-01-06 22:49:27 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
|
Chandler Cox
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7eb2088af0
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Use Variant::CanCast() for type check.
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2025-01-06 15:40:38 -06:00 |
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Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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78cf1a4948
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Use MeshDataCache in vertex painting tool
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2025-01-05 16:45:30 +01:00 |
|
Wojtek Figat
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
|
Chandler Cox
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04fc118ddf
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Small fixes.
|
2025-01-04 11:45:08 -06:00 |
|
MrCapy0
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5aa5c97e4c
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Add "root" parameter to Level.GetScripts()
|
2025-01-04 09:43:33 -04:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
|
Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
|
2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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1e262b69cc
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Add Task::WaitAll with a span of tasks and wrap around profiler macro
|
2025-01-03 01:05:56 +01:00 |
|
Chandler Cox
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f2e4fe300b
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Change color for readonly text. Fix selection still showing when text box is not focused.
|
2024-12-31 12:56:43 -06:00 |
|
Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
|
2024-12-31 00:50:42 -06:00 |
|
Chandler Cox
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f71e731e54
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Add saving and loading.
|
2024-12-30 23:42:32 -06:00 |
|
Chandler Cox
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cb6ab6a647
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Fix comment
|
2024-12-30 22:14:18 -06:00 |
|
Chandler Cox
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899528e087
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Add invert options for texture imports for Red, Blue, and Alpha channels.
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2024-12-30 21:27:03 -06:00 |
|
Chandler Cox
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c79cd82fd4
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Fix code warnings.
|
2024-12-30 18:59:45 -06:00 |
|
Chandler Cox
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711fc80d8c
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Fix comment.
|
2024-12-30 16:46:42 -06:00 |
|
Chandler Cox
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e6450bfc7a
|
Add ControlReference for easier UI referencing.
|
2024-12-30 16:36:10 -06:00 |
|
Wojtek Figat
|
3151e47722
|
Fix missing material instance load failure when parameters load fails
|
2024-12-29 23:21:26 +01:00 |
|
Wojtek Figat
|
ab99a25cee
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Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Wojtek Figat
|
668f3fa68d
|
Update read and write streaming api to use the newest format
|
2024-12-29 23:00:40 +01:00 |
|
Wojtek Figat
|
fee0ab74ff
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Update old doc comments
|
2024-12-28 21:31:21 +01:00 |
|
Chandler Cox
|
88703d721b
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Warn if wrong type while setting material parameter.
|
2024-12-23 16:51:37 -06:00 |
|
Wojtek Figat
|
723a882824
|
Merge more code together for meshes
|
2024-12-23 23:28:01 +01:00 |
|
Wojtek Figat
|
9f648caac8
|
Remove deprecated asset data upgrades and old model vertex structures
|
2024-12-20 00:48:01 +01:00 |
|
Wojtek Figat
|
0f847335c3
|
Fix typo on mac
|
2024-12-19 14:56:22 +01:00 |
|
Wojtek Figat
|
12f3f00f9f
|
Fix log file spam and limit size to 1GB
#2980
|
2024-12-19 13:21:47 +01:00 |
|
Wojtek Figat
|
1bf29c042b
|
Refactor models and meshes to share more code in a base class
|
2024-12-19 00:20:08 +01:00 |
|
Wojtek Figat
|
8eaa906e0c
|
Remove some redundant code
|
2024-12-18 18:39:58 +01:00 |
|
Wojtek Figat
|
5b98603c16
|
Fix incorrect vertex layout stride calculation
|
2024-12-18 18:38:47 +01:00 |
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