Commit Graph

921 Commits

Author SHA1 Message Date
Wojtek Figat
ee6ef85326 Fix creating reroute nodes in Visject during debugging 2021-07-29 22:56:53 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
ad7f5cf720 Add support for object and enum properties in Anim Graph 2021-07-29 19:51:30 +02:00
Wojtek Figat
19da74f913 Drop byte from VS types 2021-07-29 19:45:33 +02:00
Wojtek Figat
1f59c43b04 Revert due to crashes (strange) 2021-07-29 19:45:09 +02:00
Wojtek Figat
f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00
Wojtek Figat
84f48e4a6f Add full documentation tooltip to Visject new parameter type picker list 2021-07-29 14:06:05 +02:00
Wojtek Figat
fcd0841bc7 Hide various Editor types from scripting 2021-07-29 14:05:42 +02:00
Wojtek Figat
5186cec942 Improve animation preview usability for debugging 2021-07-29 10:33:21 +02:00
Wojtek Figat
d505160444 Optimize UI for complex timelines with many tracks 2021-07-29 10:25:58 +02:00
Wojtek Figat
3331753bcd Expose TypeUtils.GetType to public 2021-07-29 10:05:20 +02:00
Wojtek Figat
0d9852be27 Improve timeline frame labels displaying 2021-07-29 10:05:03 +02:00
Wojtek Figat
4c0435feef Add timeline position synchronization with animation playback in Editor preview 2021-07-29 09:56:33 +02:00
Wojtek Figat
6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
Wojtek Figat
caaae8af78 Add NoUndo attribute for properties without undo usage 2021-07-24 23:37:44 +02:00
Wojtek Figat
9cde9b0743 Add tint to timeline navbar buttons 2021-07-23 16:25:29 +02:00
Wojtek Figat
91be427305 Fix typos 2021-07-23 16:25:12 +02:00
Wojtek Figat
46a65f99fa Add buttons for play/pause/stop Animation timeline in editor window 2021-07-23 16:18:11 +02:00
Wojtek Figat
0bd41a748f Adjust normals/tangents preview length 2021-07-22 11:24:31 +02:00
Wojtek Figat
6eea2cc675 Add option to preview model meshes Normals and Tangents in Editor preview 2021-07-22 11:19:54 +02:00
Wojtek Figat
3a5c212985 Change CalculateTangents to false as default and calculate normals/tangents by default if missing 2021-07-22 10:25:01 +02:00
Wojtek Figat
b7a7bc891a Minor tweaks 2021-07-21 15:42:04 +02:00
honzapatCZ
c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
Wojtek Figat
5a6853ba32 Add optional location for Plugin Icon to be inside plugin project root 2021-07-21 11:49:11 +02:00
Wojtek Figat
99eb3447ef Fix paths in plugin projects root nodes in Content Database 2021-07-21 11:48:27 +02:00
Wojtek Figat
cb21ff359b Fix checking min engine version for referenced projects too 2021-07-20 16:44:02 +02:00
Wojtek Figat
0794ab4ee5 Add support for bundling custom assets by GamePlugins 2021-07-20 16:32:55 +02:00
Wojtek Figat
929bd2a8c8 Add support for rendering percentage scale with upscaling to backbuffer 2021-07-20 11:06:25 +02:00
GoaLitiuM
681c45dcbe Support Rider for Unreal Engine 2021-07-17 21:18:09 +03:00
GoaLitiuM
ba266f74ed Improve detection of Rider installed via JetBrains Toolbox 2021-07-17 21:17:49 +03:00
Wojtek Figat
dcd4a41f7d Add preview panel with skinned model to the Animation window 2021-07-16 16:18:34 +02:00
Wojtek Figat
590ef32165 Refactor animated model previews to unify features used by various windows 2021-07-16 15:24:18 +02:00
Wojtek Figat
cb59f2185c Add memory usage info to Animation details 2021-07-16 13:08:37 +02:00
Wojtek Figat
5852887e7d Add option for preview a single mesh UVs 2021-07-16 10:21:22 +02:00
Wojtek Figat
41a39d5088 Fix range selection in Tree to skip invisible nodes 2021-07-16 10:21:22 +02:00
Wojtek Figat
73c283fdd4 Increase items limit for Visject secondary context menu before scroll bar usage 2021-07-15 22:00:24 +02:00
Wojtek Figat
4f03acb149 Add support for creating virtual Anim Graph at runtime for a single animation playback 2021-07-15 16:58:26 +02:00
Wojtek Figat
27deeff079 Add widgets for animation preview play/pause and speed changing 2021-07-15 14:26:42 +02:00
Wojtek Figat
04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
Wojtek Figat
1ba84f55ae Fix handling invalid asset in AssetPicker instead of throwing exception 2021-07-13 13:19:51 +02:00
Wojtek Figat
120ebbb59a Fix handling invalid asset in AssetPicker instead of throwing exception 2021-07-13 13:18:59 +02:00
Wojtek Figat
1c03b21a43 Fix textures converting when cooking 2021-07-13 12:51:28 +02:00
Wojtek Figat
716b726589 Fix loading EnumValue with different int32 2021-07-12 11:10:12 +02:00
Wojtek Figat
612d586e88 Fix adding particle emitter to a system timeline to have full duration 2021-07-12 10:56:44 +02:00
Wojtek Figat
e95010b1b2 Add Foliage Density Scale option to Graphics Quality Window in Editor 2021-07-09 21:44:20 +02:00
Wojtek Figat
7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
d1b7b2d26d Optimize flushing active transform of physically simulated actors 2021-07-07 16:45:35 +02:00
Wojtek Figat
6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
Wojtek Figat
ecff38d58d Add preloading initial Editor scene to improve startup performance 2021-07-07 12:25:04 +02:00