|
|
76ee695a59
|
Cleanup and minor fixes
|
2022-11-27 14:45:55 +02:00 |
|
|
|
3b80a01813
|
Fix build errors on Linux
|
2022-11-26 23:20:13 +02:00 |
|
|
|
96dc279ebd
|
Implement .NET 7 runtime support and bindings generation
|
2022-11-26 14:37:07 +02:00 |
|
|
|
6bfb0205fd
|
Implement JSON difference serialization
|
2022-11-26 13:55:18 +02:00 |
|
|
|
c4be764f61
|
Add nethost module and EngineConfiguration for .NET runtime
|
2022-11-26 13:50:32 +02:00 |
|
Wojciech Figat
|
b4fdb0cc26
|
Improvements and fixes for multiplayer networking
|
2022-11-25 16:50:44 +01:00 |
|
Wojtek Figat
|
63c4eb17e4
|
Fix invalid Math::RoundUpToPowerOf2
#833
|
2022-11-24 20:20:36 +01:00 |
|
Wojtek Figat
|
5cc66d60dc
|
Tweaks
|
2022-11-24 20:14:47 +01:00 |
|
Wojtek Figat
|
9076d3b82b
|
Add Tracy profile zone to in-build profiling tools CPU update
|
2022-11-24 20:01:46 +01:00 |
|
Wojtek Figat
|
6f95f162d0
|
Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
|
2022-11-24 20:01:28 +01:00 |
|
Wojciech Figat
|
33910eb310
|
Fix transform deltas check to prevent player teleporing against server will
|
2022-11-24 12:27:02 +01:00 |
|
Wojtek Figat
|
dbcb333ba9
|
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
|
2022-11-24 09:58:46 +01:00 |
|
Wojciech Figat
|
caeb999d6a
|
Fix warning
|
2022-11-23 17:28:00 +01:00 |
|
Wojciech Figat
|
45e2de86a0
|
Add ReplicationModes to NetworkTransform with interpolation and prediction modes
|
2022-11-23 17:26:31 +01:00 |
|
Wojciech Figat
|
2644b4d75a
|
Various improvements to the networking
|
2022-11-23 17:26:30 +01:00 |
|
Wojciech Figat
|
8e41711e82
|
Add check for valid RPC impl define usage
|
2022-11-23 17:26:30 +01:00 |
|
Wojtek Figat
|
62cf8bebd0
|
Bump up materials version after merge of two upgrades
|
2022-11-22 20:09:59 +01:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
|
2022-11-21 23:45:13 +01:00 |
|
Wojtek Figat
|
99c296ff3a
|
Merge source files
|
2022-11-21 23:35:03 +01:00 |
|
Wojtek Figat
|
ae56abc929
|
Merge branch 'fix_empty_shadercache_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_empty_shadercache_crash
|
2022-11-21 19:30:07 +01:00 |
|
Wojtek Figat
|
af244718be
|
Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
|
2022-11-21 16:15:04 +01:00 |
|
Wojtek Figat
|
c5d1897acf
|
Rename CanScrollMultilineText to IsMultilineScrollable to match the other properties naming
#818
|
2022-11-21 16:10:53 +01:00 |
|
Wojtek Figat
|
c21c57605a
|
Merge branch 'better-material-source-window' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-material-source-window
|
2022-11-21 16:07:52 +01:00 |
|
Wojtek Figat
|
eeff5ea3ae
|
Fix crash in Text Render drawing
|
2022-11-21 15:52:36 +01:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojtek Figat
|
b139ebfe88
|
Fix crash when reading Transform from native data stream
|
2022-11-21 15:37:17 +01:00 |
|
Wojciech Figat
|
33e2fa7f9e
|
Fix game build
|
2022-11-21 14:23:59 +01:00 |
|
|
|
54e30c35e9
|
Fix crash when shader cache file is empty
|
2022-11-17 21:22:32 +02:00 |
|
Wojciech Figat
|
efb48697fa
|
Add network RPCs
|
2022-11-16 17:31:28 +01:00 |
|
Wojciech Figat
|
91ff0f76f8
|
Add network stats API for transport layer
|
2022-11-16 17:31:27 +01:00 |
|
Wojciech Figat
|
e113d5c549
|
Add NetworkLagDriver for lag simulation over low-level network transport layer
|
2022-11-16 17:31:26 +01:00 |
|
Wojciech Figat
|
c0f596a00e
|
Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
|
2022-11-16 17:31:26 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
3b4d91924f
|
Add draw call sorting keys generation during draw calls collection (async)
|
2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
|
Wojtek Figat
|
a2670dc3b5
|
Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
|
2022-11-15 17:43:30 +01:00 |
|
Wojtek Figat
|
b47d95205f
|
Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
881880fc34
|
Fixes for ConcurrentArray usage
|
2022-11-10 23:46:59 +01:00 |
|
Wojtek Figat
|
72244be201
|
Add separate async job for each foliage type drawing
|
2022-11-10 23:46:43 +01:00 |
|
Wojtek Figat
|
aa978ce0e4
|
Minor improvements
|
2022-11-10 23:45:58 +01:00 |
|
Wojtek Figat
|
4ba1531cda
|
Add async scene drawing for Foliage and Terrain
|
2022-11-10 23:43:36 +01:00 |
|
Wojtek Figat
|
ea5e38fdd1
|
Fixes for overriden draw calls material in debug views
|
2022-11-10 00:22:23 +01:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Wojtek Figat
|
735b07f0d7
|
Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
|
2022-11-06 22:22:45 +01:00 |
|
Wojtek Figat
|
f2170a09cd
|
Optimize GlobalSDF actors drawing CPU perf
|
2022-11-06 20:44:44 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
183636289a
|
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
|
2022-11-06 20:44:42 +01:00 |
|
Chandler Cox
|
c817b63927
|
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
|
2022-11-04 10:53:29 -05:00 |
|
Wojciech Figat
|
e38ab163c4
|
Add support for hierarchical objects ownership
|
2022-11-03 14:34:35 +01:00 |
|