Commit Graph

512 Commits

Author SHA1 Message Date
Wojtek Figat
78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
Wojtek Figat
9ec23559af Optimize GPU memory usage in Editor when viewport is inactive 2024-06-19 15:03:38 +02:00
Wojtek Figat
9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
Wojtek Figat
a232dac196 Fix GlobalSDF sampling in materials to properly read far cascades 2024-06-06 12:10:44 +02:00
Wojtek Figat
1cbcddf410 Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case 2024-06-03 09:24:27 +02:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Wojtek Figat
f78bbc6b70 Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
2024-05-31 23:21:07 +02:00
Wojtek Figat
8a2acd360d Fix GPUTexture::GetData to properly handle volume textures 2024-05-28 14:56:04 +02:00
Wojtek Figat
054e77be42 Fix crash on exit when GPU async task failed 2024-05-27 10:37:51 +02:00
Wojtek Figat
23efaed29e Fix Model SDF texture streaming to properly mark highest loaded mip as resident 2024-05-24 14:58:57 +02:00
Wojtek Figat
206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
Wojtek Figat
12cf7f0f92 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-22 16:15:14 +02:00
tecnessino
862dd1e5f1 Change comment 2024-05-18 20:37:43 +02:00
Wojtek Figat
97be8ee8cc Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
2024-05-15 23:49:05 +02:00
Wojtek Figat
1d6e8c4b7c Add video support on Android 2024-05-15 23:39:10 +02:00
Wojtek Figat
82bf4238df Add support for decoding NV12 into RGB image 2024-05-15 11:15:19 +02:00
Wojtek Figat
9d2dc91920 Add PixelFormat::NV12 2024-05-15 11:14:16 +02:00
Wojtek Figat
44006dd533 Various code improvements 2024-05-09 18:59:09 +02:00
Wojtek Figat
7d7808af8f Remove default value tooltips from post process docs to prevent errors 2024-05-09 10:56:42 +02:00
Wojtek Figat
2edb9cc4d8 Fix compilation warnings when using 64-bit coords 2024-05-08 23:24:23 +02:00
Wojtek Figat
66b828ae92 Refactor Asset::GetReferences to support file path references 2024-05-08 15:54:37 +02:00
Wojtek Figat
a11fa46ee2 Add cpu profile events to GPU tasks executor queue 2024-05-08 10:19:39 +02:00
Wojtek Figat
0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
Wojtek Figat
97078cda7e Fix GPU Tasks queue to be executed on frame start, rather than end 2024-04-25 17:10:39 +02:00
Wojtek Figat
10c47b8c2a Fix missing namespace 2024-04-25 17:09:54 +02:00
Wojtek Figat
3ebf73ec22 Add video texture format YUY2 2024-04-25 10:26:23 +02:00
Wojtek Figat
ebe05d4a51 Refactor RenderToolsDX to support new pixel formats properly 2024-04-24 17:35:58 +02:00
Wojtek Figat
cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
60e8d73079 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Renderer/RenderList.cpp
#	Source/Engine/Renderer/RenderList.h
2024-04-17 09:58:59 +02:00
Wojtek Figat
9ad4997691 Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
2024-04-15 19:27:28 +02:00
Wojtek Figat
25f3cef8c3 Fix artifacts due to light shape culling and use depth test to improve perf 2024-04-14 23:44:08 +02:00
Wojtek Figat
9c2c02c1cf Fix various issues found with thread sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
00f2a0b825 Improve doc 2024-04-12 11:29:21 +02:00
Menotdan
c914e33462 Hide TAA settings if TAA isn't enabled. 2024-04-12 02:29:45 -04:00
Wojtek Figat
4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
Wojtek Figat
eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing 2024-04-11 10:21:13 +02:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00