Wojtek Figat
|
7e609984b4
|
Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
|
2022-04-28 22:44:56 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojtek Figat
|
bb2f8f34dc
|
Fix crash on opening skeleton mask window
|
2022-03-22 18:58:15 +01:00 |
|
Wojciech Figat
|
d0e37ba6ef
|
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
|
2022-01-31 10:33:05 +01:00 |
|
Wojciech Figat
|
f8eba66b5e
|
Add Level::ScriptsReloaded event
|
2022-01-31 10:25:56 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
|
2022-01-10 20:13:55 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
892723c501
|
Fix build
|
2022-01-09 17:46:37 +01:00 |
|
Wojtek Figat
|
79200a784b
|
Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
|
2022-01-08 15:06:24 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojtek Figat
|
fa83869430
|
Add minor changes
|
2022-01-08 15:06:18 +01:00 |
|
Iain Mckay
|
2674086e0c
|
Code review changes
|
2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
3c3f2ae075
|
Add **Animation Slot** node for playing animations from code in Anim Graph
|
2021-12-16 18:57:33 +01:00 |
|
Wojciech Figat
|
8f51c7689f
|
Fix missing object linkage when loading missing prefab objects during scene load
|
2021-12-13 17:32:02 +01:00 |
|
Wojciech Figat
|
793bb502f5
|
Fix prefab changes apply crash
#305
|
2021-12-13 17:31:58 +01:00 |
|
Wojtek Figat
|
77e1ec530b
|
Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
|
2021-12-11 17:28:20 +01:00 |
|
Wojciech Figat
|
4b9001abf2
|
Fix spot lights rendering on D3D12
|
2021-12-07 18:23:06 +01:00 |
|
stefnotch
|
ee56ae7dac
|
Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
|
2021-11-24 17:24:15 +01:00 |
|
Wojtek Figat
|
5a0fdee09b
|
Fix ragdoll crash on start if skinned model is not yet loaded
|
2021-11-09 23:53:17 +01:00 |
|
Wojtek Figat
|
ddbc76cc7d
|
Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
|
2021-11-06 13:48:53 +01:00 |
|
Wojtek Figat
|
79df80ad0c
|
Add warning when using ragdoll that has joint with missing target
|
2021-11-04 16:11:10 +01:00 |
|
Wojtek Figat
|
b0ca1cc652
|
Fix crash when applying prefab that includes both removed and added objects
|
2021-11-04 16:00:02 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
a45ecf7ec3
|
Add MaxDepenetrationVelocity for Ragdoll
|
2021-11-04 12:12:36 +01:00 |
|
Wojtek Figat
|
837747fea2
|
Add options for position/velocity solver iterations config for ragdolls
|
2021-11-03 19:26:05 +01:00 |
|
Wojtek Figat
|
4875bfb336
|
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
|
2021-11-03 19:24:59 +01:00 |
|
Wojtek Figat
|
254ebd1e7f
|
Tweaks
|
2021-11-03 10:45:00 +01:00 |
|
Wojtek Figat
|
e90f06748c
|
Fix missing AnimatedModel pose access if it's not initialized yet
|
2021-10-27 20:45:02 +02:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
a6cd97a8d3
|
Fix per-instance vertex colors uploading if data is already valid
|
2021-10-20 23:13:44 +02:00 |
|
Wojtek Figat
|
bcbfaa347a
|
Disable compression for lightmaps on Linux (due to low-quality alpha encoding)
|
2021-10-11 14:02:14 +02:00 |
|
Wojtek Figat
|
b3764d1e70
|
Add option *Show asset references graph* to content context menu
|
2021-10-08 16:25:15 +02:00 |
|
Wojtek Figat
|
397edf18b9
|
Fixes
|
2021-10-07 09:29:36 +02:00 |
|
Wojtek Figat
|
bbe64a517c
|
Tweaks
|
2021-09-24 09:23:36 +02:00 |
|
Wojtek Figat
|
e1d9fbb742
|
Fix some engine API to be exposed for C++ scripting
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
4c1dbb7f8e
|
Refactor prefab instances loading to improve refs loading between prefab objects
|
2021-08-19 13:06:17 +02:00 |
|
Wojtek Figat
|
066c668f6f
|
Fix missing references to a new prefab objects inside other prefab objects when applying changes
|
2021-08-19 13:06:16 +02:00 |
|
ScottLongley
|
6376b83327
|
Add LookingAt to Actor
|
2021-08-15 19:48:12 +10:00 |
|
Wojtek Figat
|
6e800ad7bb
|
Increase fog properties limits
|
2021-08-12 14:04:52 +02:00 |
|
Wojtek Figat
|
921e716715
|
Add safe lock
|
2021-08-11 19:38:26 +02:00 |
|
Wojtek Figat
|
622951c6be
|
Remove insecure autoInitialize option from scenes loading
|
2021-08-11 18:55:33 +02:00 |
|
Wojtek Figat
|
fd01d37002
|
Add helper parent actor of missing object logging to HandleObjectDeserializationError
|
2021-08-09 12:12:56 +02:00 |
|
Wojtek Figat
|
f68321c9f5
|
Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
|
2021-08-09 12:12:32 +02:00 |
|