Wojtek Figat
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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Wojtek Figat
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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Wojtek Figat
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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f37b75df7b
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Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
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2025-07-25 19:59:58 +02:00 |
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Wojtek Figat
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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Wojtek Figat
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5a23060e05
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Add GPUTexture.UploadData for changing texture contents via TextureData container
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2025-06-16 22:35:50 +02:00 |
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Zode
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7fc564a0ac
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Pop error box on lightmap UV generation also
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2025-06-09 15:07:52 +03:00 |
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Wojtek Figat
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077f7a3cd1
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Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
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2025-06-03 11:18:03 +02:00 |
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Wojtek Figat
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9ba1c4c338
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Fix typo in ec2957bf38
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2025-05-16 20:24:01 +02:00 |
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Wojtek Figat
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ec2957bf38
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Fix memory leak on sequential mesh buffers update
#3449
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2025-05-16 20:23:16 +02:00 |
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Wojtek Figat
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f0bcc70563
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Attempt to fix game cooking regression from ef188d06c4
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2025-04-22 23:44:34 +02:00 |
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Wojtek Figat
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992b08025f
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Attempt to fix game cooking regression from ef188d06c4
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2025-04-22 23:28:21 +02:00 |
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Wojtek Figat
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d77024bbf1
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Fix crash when existing engine while content streaming is active
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2025-04-22 16:16:46 +02:00 |
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Wojtek Figat
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ef188d06c4
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Revert d3c49be80f and do it better
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2025-04-17 10:52:00 +02:00 |
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Wojtek Figat
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d3c49be80f
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Fix crash when GPUTask gets deleted before sync happens
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2025-04-17 10:40:05 +02:00 |
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Wojtek Figat
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15da2d59e5
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Add GPUTexture::DownloadData to C#
#2973 #1446
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2025-04-07 23:32:37 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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9b6feb9367
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Add Scaled Time to Material Time node.
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2025-04-07 10:02:20 -05:00 |
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Wojtek Figat
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98834131f1
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Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
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2025-03-27 10:48:35 +01:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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68967de1f5
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Fix custom GUI material writing depth when it's not needed
#3294
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2025-03-18 10:57:12 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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e7824d6d9b
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Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh
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2025-03-11 22:28:48 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Wojtek Figat
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273b366f44
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Merge branch 'scene-actor-multi-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-actor-multi-select
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2025-03-11 10:24:00 +01:00 |
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Wojtek Figat
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4c9d51f0ef
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Code style cleanup
#3250
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2025-03-08 20:18:38 +01:00 |
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Wojtek Figat
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f7c6d34f59
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Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom
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2025-03-08 19:47:22 +01:00 |
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Chandler Cox
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837a4927c1
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Try fix build issues.
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2025-03-08 10:50:46 -06:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Wojtek Figat
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0c0f128585
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Fix collision proxy not updating on sequential mesh changes
#2920
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2025-03-07 23:39:01 +01:00 |
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Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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Muzz
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1fac78f48f
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attributes fix
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2025-02-25 14:49:59 +10:00 |
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Muzz
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953cbb6e40
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Advanced Bloom commit.
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2025-02-25 14:02:15 +10:00 |
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Wojtek Figat
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21047ac8ac
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Upgrade CollisionCooking to use new MeshAccessor
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2025-02-24 23:46:44 +01:00 |
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Wojtek Figat
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754d321ef0
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Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
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2025-02-24 23:28:35 +01:00 |
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Wojtek Figat
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4aab1be3d6
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Bump up materials version after merge with master
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2025-02-18 09:20:48 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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f459249f78
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Fix compilation regression from aa8add7b38
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2025-02-11 14:23:10 +01:00 |
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Wojtek Figat
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aa8add7b38
|
Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Wojtek Figat
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58090aa6d6
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Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Chandler Cox
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abe2482a01
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Use mesh collision proxy if available.
|
2025-01-27 18:28:06 -06:00 |
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Wojtek Figat
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d501018feb
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Add improved GPU crashes reporting
|
2025-01-24 22:56:52 +01:00 |
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