Wojtek Figat
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caa902ea9b
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Fix shader compilation without HLSL 2021 on Vulkan
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2025-11-20 13:47:23 +01:00 |
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Wojtek Figat
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e03d0f3322
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Fix shader compilation with HLSL 2021
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2025-11-18 12:09:20 +01:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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017def29d4
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Rename ShadowSamplerPCF to ShadowSamplerLinear
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2024-04-03 13:29:45 +02:00 |
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Wojtek Figat
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2dfb1058b2
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Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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74ca6b2c51
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Add missing Shader Model 6 define
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2023-07-04 13:12:48 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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e8b680c78b
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Add ps5 changes
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2021-11-21 19:02:37 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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8a870a07ae
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Cleanup some old unused shader code
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2020-12-20 10:22:54 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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