Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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68967de1f5
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Fix custom GUI material writing depth when it's not needed
#3294
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2025-03-18 10:57:12 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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8ba33d9d10
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Fix typo in doc comment
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2024-07-18 00:17:15 +02:00 |
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Wojtek Figat
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9486466abf
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Fix D3D11 to properly issue instanced draws even if instance count is 1
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2024-07-02 00:54:49 +02:00 |
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Wojtek Figat
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13a04c2941
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Add stencilValue for stencil buffer clearing
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2024-04-02 14:56:26 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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1c9d8aa470
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Add GPUContext::SetStencilRef to stencil reference value
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2023-06-19 11:21:35 +02:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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94799a9e28
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Fixes and tweaks for rendering
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2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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88879e441e
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Add some missing changes
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2022-02-08 18:06:56 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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f582ca5051
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Add dynamic textures streaming based on visibility
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2021-06-18 14:41:44 +02:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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