Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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01d91bf102
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Optimize decals rendering
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2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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ef240ce986
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Add culling for decals (via DrawMinScreenSize property)
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2021-01-18 15:53:15 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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