PrecisionRender
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5a94116c9b
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Add some more missing functions to C++ Math
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2023-04-20 11:50:19 -05:00 |
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Wojtek Figat
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8cfc14f4b1
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Add EnumAddFlags for easy flags appending
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2023-04-20 15:21:47 +02:00 |
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Wojtek Figat
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6fef9b09fa
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Merge branch 'cpp-move-towards' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-move-towards
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2023-04-19 11:18:34 +02:00 |
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Wojtek Figat
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9501d23f35
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Merge branch 'mathfix' of https://github.com/Withaust/FlaxEngine into Withaust-mathfix
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2023-04-19 11:12:19 +02:00 |
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Wojtek Figat
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1f2260048a
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Merge branch 'sign-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-sign-fix
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2023-04-19 11:09:13 +02:00 |
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Wojtek Figat
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a500f88b4c
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Fix compilation with UseLargeWorlds
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2023-04-18 19:44:32 +02:00 |
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Wojtek Figat
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b85184eee0
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Optimize vectors normalization
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2023-04-17 11:10:14 +02:00 |
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Wiktor Kocielski
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2e1691c2f1
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CSharp Math.Remap method obsoletion
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2023-04-17 05:52:02 +03:00 |
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Wojtek Figat
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c3cc78b7c2
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Cleanup code after #1001
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2023-04-16 19:46:36 +02:00 |
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Wojtek Figat
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e1ea6a0676
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Merge branch 'cpp-clamp-length' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-clamp-length
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2023-04-16 19:42:55 +02:00 |
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PrecisionRender
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17aca44a3b
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Add MoveTowards functions to C++ Math
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2023-04-15 16:40:03 -05:00 |
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PrecisionRender
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49e05bc206
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Add ClampLength functions to C++ Vector3
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2023-04-15 12:53:19 -05:00 |
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Chandler Cox
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685a68b7b8
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Fix c# math sign functions for #993
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2023-04-14 09:31:49 -05:00 |
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Wojtek Figat
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89704bebe9
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Add Span<T> support for scripting fields
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2023-04-14 15:01:22 +02:00 |
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Wojtek Figat
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bedb056645
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Fix codestyle #989
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2023-04-12 17:03:30 +02:00 |
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Wiktor Kocielski
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96609815ec
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Fix C++ API for Vector2/3 Normalization
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2023-04-11 15:56:46 +03:00 |
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Wojtek Figat
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2338e03554
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Fix crash when unbinding from Delegate from other thread during invocation
Caused by `callee` being invalid thus it's better to read function pointer again to ensure that both are valid before calling function.
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2023-02-17 10:31:49 +01:00 |
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Wojtek Figat
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d5cdbdb808
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Fix typo 2ea468d5da
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2023-02-17 01:13:23 +01:00 |
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Wojtek Figat
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2ea468d5da
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Ignore constant error due to missing Game Settings in Editor (log once)
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2023-02-17 01:01:32 +01:00 |
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W2.Wizard
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f8aa1cd5f8
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Updated transform Gizmos #340
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2023-02-16 15:23:18 +01:00 |
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Wojtek Figat
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54a056e5c3
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Merge branch 'fix_clang_warnings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_clang_warnings
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2023-02-15 14:55:15 +01:00 |
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Wojtek Figat
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07892ccf18
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Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity
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2023-02-10 10:50:18 +01:00 |
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Wojtek Figat
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7fae0d9fb6
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Fix to ignore warning due to missing NDA consoles packages
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2023-02-08 23:41:24 +01:00 |
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Wojtek Figat
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d9f1e4253f
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Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
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2023-02-03 15:47:45 +01:00 |
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d7595f1ecc
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Fix compiler warnings with Clang 15 or later
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2023-02-02 18:52:41 +02:00 |
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Wojtek Figat
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b071cdb843
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Expose various engine features to scripting
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2023-01-31 16:01:56 +01:00 |
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Wojtek Figat
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b93e97dd76
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Add EnumHasNoneFlags
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2023-01-31 15:19:34 +01:00 |
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Ruan Lucas
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82e9923be3
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change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
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2023-01-26 08:54:15 -04:00 |
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Wojtek Figat
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9e90cb260a
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Add support for custom icons for actors in ViewportIconsRenderer
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2023-01-23 23:43:59 +01:00 |
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Ruan Lucas
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d20bce9967
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Add Vector2.Normalized
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2023-01-19 20:52:20 -04:00 |
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Wojciech Figat
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ec2bdb7437
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Fix crash when copying empty span of data into DataContainer
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2023-01-18 13:20:24 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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cfcf29a62e
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Fixes for passing new unit tests with edge cases of scripting bindigns usage
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2023-01-08 00:34:33 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Wojtek Figat
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e7cf10aea8
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Minor tweaks
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2022-12-29 21:51:57 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojtek Figat
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84f2e652e4
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Fix comparison operator on Array and BitArray
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2022-12-20 21:11:40 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojciech Figat
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eae8fd7ef9
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Add AdditionalScenes to BuildSettings
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2022-12-02 10:05:32 +01:00 |
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Wojtek Figat
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f5ed9292e7
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Merge branch 'master' into 1.5
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2022-11-29 23:19:01 +01:00 |
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Wojtek Figat
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db6aab1cf6
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Fix regression in memory allocators
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2022-11-28 20:34:26 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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Wojtek Figat
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b1618a88be
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Fix invalid rounding up to power of two in allocators
#833
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2022-11-25 22:07:13 +01:00 |
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Wojtek Figat
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18c4e34af8
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:21:34 +01:00 |
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Wojtek Figat
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63c4eb17e4
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:20:36 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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