Wiktor Kocielski
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a1f225d2ef
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[C++] NetTransform copy-paste mistake fix
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2023-04-21 18:57:41 +03:00 |
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Wojtek Figat
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f5c9dce34a
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Fix network RPC object id mapping back to server id when sent from client
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2023-04-16 18:55:31 +02:00 |
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Wojtek Figat
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e4804db160
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Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id
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2023-04-15 12:04:40 +02:00 |
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Wojtek Figat
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a52b352bd9
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Add NetworkManager::GetClient by uint32 clientId
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2023-04-14 15:03:16 +02:00 |
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Wojtek Figat
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62fdfe2519
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Add NetworkStream::SenderId to detect message sender during object replication or RPC code
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2023-04-14 14:25:18 +02:00 |
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Wojtek Figat
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4bdeb26e74
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Add NetworkReplicator::EnableLog to optionally enable verbose logging of networking
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2023-04-13 13:06:39 +02:00 |
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Wojtek Figat
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eece05c118
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Add support for using INetworkSerializable on custom structure in C++ for networking
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2023-03-14 00:02:47 +01:00 |
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Wojtek Figat
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9429be0830
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Fix compilation warnings
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2023-02-19 14:35:47 +01:00 |
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Wojtek Figat
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0d813aee90
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Possible fix for deprecation warning
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2023-02-19 13:36:45 +01:00 |
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Wojtek Figat
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7fe7742430
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Various improvements
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2023-02-11 12:55:02 +01:00 |
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Wojtek Figat
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9b6ba67186
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Fix playing self-hosted game to properly receive RPCs
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2023-02-10 15:06:37 +01:00 |
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Wojtek Figat
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a099bd25f6
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Various minor fixes to networking
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2023-02-10 12:00:04 +01:00 |
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Wojtek Figat
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9197d583ce
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Fix using Ray parameter in Network RPC
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2023-02-10 11:07:13 +01:00 |
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Wojciech Figat
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c1c1f5d60e
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Fix sending client RPC to all clients (including the owner)
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2023-01-19 14:47:29 +01:00 |
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Wojciech Figat
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689a042e88
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Fix sending client RPC from host that is both server and client
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2023-01-18 13:39:51 +01:00 |
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Wojciech Figat
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04727cf2bc
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Add error log if the RPC is invoked on non-networked object
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2023-01-18 13:38:18 +01:00 |
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Wojciech Figat
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5dd91d0cdc
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Adjustments for high-level networking usage #878
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2023-01-16 12:04:00 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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1d47374758
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Cache managed serializers for networking replication to prevent from being collected by GC
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2022-12-29 23:06:06 +01:00 |
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Wojciech Figat
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c6bbfdc7f0
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Fixes for networking change in 762f460e23
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2022-12-29 23:05:52 +01:00 |
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Wojtek Figat
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762f460e23
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Fix missing NetworkManager::ClientDisconnected call for local host client
#845
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2022-12-27 18:41:36 +01:00 |
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Wojciech Figat
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6458d7e0db
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Add support for sending replicated object data in parts
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2022-12-02 12:18:08 +01:00 |
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Wojciech Figat
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f61100deca
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Cleanup for networking impl
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2022-12-02 10:55:12 +01:00 |
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Wojciech Figat
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adcffab78a
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Match C# string serialization in network stream to C++ impl
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2022-12-02 10:36:52 +01:00 |
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Wojciech Figat
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7486bc640f
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Add network profiler tab with network driver data sent/received
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2022-11-30 22:05:58 +01:00 |
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Wojciech Figat
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e4840d35d6
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Adjust network transform precision
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2022-11-30 16:19:46 +01:00 |
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Wojciech Figat
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a819d657db
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Refactor network object spawnign to batch all subobjects with a single spawn message to reduce invalid objects linkage on different clients
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2022-11-30 12:30:49 +01:00 |
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Wojciech Figat
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96742404fd
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Various improvements for network objects despawning
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2022-11-30 12:30:48 +01:00 |
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Wojciech Figat
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b4fdb0cc26
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Improvements and fixes for multiplayer networking
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2022-11-25 16:50:44 +01:00 |
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Wojciech Figat
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33910eb310
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Fix transform deltas check to prevent player teleporing against server will
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2022-11-24 12:27:02 +01:00 |
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Wojciech Figat
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caeb999d6a
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Fix warning
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2022-11-23 17:28:00 +01:00 |
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Wojciech Figat
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45e2de86a0
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Add ReplicationModes to NetworkTransform with interpolation and prediction modes
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2022-11-23 17:26:31 +01:00 |
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Wojciech Figat
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2644b4d75a
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Various improvements to the networking
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2022-11-23 17:26:30 +01:00 |
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Wojciech Figat
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8e41711e82
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Add check for valid RPC impl define usage
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2022-11-23 17:26:30 +01:00 |
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Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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91ff0f76f8
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Add network stats API for transport layer
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2022-11-16 17:31:27 +01:00 |
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Wojciech Figat
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e113d5c549
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Add NetworkLagDriver for lag simulation over low-level network transport layer
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2022-11-16 17:31:26 +01:00 |
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Wojciech Figat
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e38ab163c4
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Add support for hierarchical objects ownership
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2022-11-03 14:34:35 +01:00 |
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Wojciech Figat
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007a5cb5ca
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Add Float2/Float3/Float4 replication in C#
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2022-11-03 14:33:39 +01:00 |
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Wojciech Figat
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b816e2b3a9
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Add INetworkObject and implement various networking features
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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957a34866b
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Fix null String serialization over network via C# API
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2022-11-03 08:53:08 +01:00 |
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Wojciech Figat
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70cfbada04
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Add support for spawning network object on custom set of clients
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2022-11-03 08:53:07 +01:00 |
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Wojciech Figat
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01a7ae8bd4
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Add NetworkTransform component
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2022-10-31 16:31:06 +01:00 |
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Wojciech Figat
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5e81d83648
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Fix
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2022-10-31 13:36:13 +01:00 |
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Wojciech Figat
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2475b46375
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Fix INetworkSerializable if class has vtable offset
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2022-10-31 13:25:29 +01:00 |
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Wojciech Figat
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a90de82e45
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Add network objects dirtying api
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2022-10-31 12:21:04 +01:00 |
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Wojciech Figat
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ecfcc88dda
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Add network serializer callback for type without it but with valid base type serializer
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2022-10-31 12:21:03 +01:00 |
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Wojciech Figat
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00c5f7d5d4
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Add prefabs spawning over network
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2022-10-31 12:21:02 +01:00 |
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