Wojtek Figat
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8da4e546da
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Fix env probes far from origin
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2022-07-04 20:22:26 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojtek Figat
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27d266546e
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Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojtek Figat
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787d788055
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Fix Camera preview model draw regression
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2022-06-23 23:14:33 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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8158052ec7
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Fix Spline::GetSplineLength freeze
#726
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2022-06-14 23:07:35 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
|
Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
|
Wojciech Figat
|
31d9802cf4
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Add IndirectLightingIntensity support for lights in Global Surface Atlas
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2022-06-06 10:28:39 +02:00 |
|
Wojciech Figat
|
bdc7b3b754
|
Add updating ModelInstanceActor render state on material change
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2022-05-27 12:07:27 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
72c0474397
|
Add realtime sky/skybox capturing for GI
|
2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
|
acd064c364
|
Introduce separate GI directory
|
2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
|
5465652466
|
Add terrain rendering support for Global Surface Atlas
|
2022-04-29 14:05:03 +02:00 |
|
Wojciech Figat
|
a7e512bd50
|
Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojciech Figat
|
b3d18f3b0e
|
Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
|
2022-04-21 12:39:27 +02:00 |
|
Wojciech Figat
|
60d2670e2e
|
Fixes
|
2022-04-21 12:29:09 +02:00 |
|
Wojciech Figat
|
1523fa98ec
|
Add static chunks caching to Global SDF
|
2022-04-19 17:17:27 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojtek Figat
|
bb2f8f34dc
|
Fix crash on opening skeleton mask window
|
2022-03-22 18:58:15 +01:00 |
|
Wojciech Figat
|
885d2f0771
|
Move Static Model rasterization into Global SDF code
|
2022-03-22 17:15:21 +01:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
3c3f2ae075
|
Add **Animation Slot** node for playing animations from code in Anim Graph
|
2021-12-16 18:57:33 +01:00 |
|
Wojciech Figat
|
4b9001abf2
|
Fix spot lights rendering on D3D12
|
2021-12-07 18:23:06 +01:00 |
|
Wojtek Figat
|
5a0fdee09b
|
Fix ragdoll crash on start if skinned model is not yet loaded
|
2021-11-09 23:53:17 +01:00 |
|
Wojtek Figat
|
ddbc76cc7d
|
Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
|
2021-11-06 13:48:53 +01:00 |
|
Wojtek Figat
|
79df80ad0c
|
Add warning when using ragdoll that has joint with missing target
|
2021-11-04 16:11:10 +01:00 |
|
Wojtek Figat
|
a45ecf7ec3
|
Add MaxDepenetrationVelocity for Ragdoll
|
2021-11-04 12:12:36 +01:00 |
|
Wojtek Figat
|
837747fea2
|
Add options for position/velocity solver iterations config for ragdolls
|
2021-11-03 19:26:05 +01:00 |
|
Wojtek Figat
|
4875bfb336
|
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
|
2021-11-03 19:24:59 +01:00 |
|
Wojtek Figat
|
254ebd1e7f
|
Tweaks
|
2021-11-03 10:45:00 +01:00 |
|
Wojtek Figat
|
e90f06748c
|
Fix missing AnimatedModel pose access if it's not initialized yet
|
2021-10-27 20:45:02 +02:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
a6cd97a8d3
|
Fix per-instance vertex colors uploading if data is already valid
|
2021-10-20 23:13:44 +02:00 |
|
Wojtek Figat
|
397edf18b9
|
Fixes
|
2021-10-07 09:29:36 +02:00 |
|