Wiktor Kocielski
|
a3063258e5
|
Add ability to clean patch caches
|
2023-08-15 12:35:32 +03:00 |
|
Wojtek Figat
|
7140c4a2d8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-11 21:38:20 +02:00 |
|
Wojtek Figat
|
d798b10d4c
|
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
|
2023-06-09 22:49:19 +02:00 |
|
Wojtek Figat
|
a26d0d03eb
|
Upgrade to PhysX 5.1.3
|
2023-03-03 17:13:46 +01:00 |
|
Wojtek Figat
|
fb06fa2c8b
|
Add optional build without PhysX
|
2023-02-27 23:01:10 +01:00 |
|
Wojtek Figat
|
752fa64cc3
|
Add support for 32 bit indices for the terrain chunk geometry
|
2023-02-14 13:14:04 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
39dc439cd8
|
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
|
2022-11-26 20:37:04 +01:00 |
|
Wojtek Figat
|
bdb27fef1b
|
Minor optimizations
|
2022-11-26 12:08:53 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
3b4d91924f
|
Add draw call sorting keys generation during draw calls collection (async)
|
2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
|
4ba1531cda
|
Add async scene drawing for Foliage and Terrain
|
2022-11-10 23:43:36 +01:00 |
|
Wojtek Figat
|
a945e2c2a5
|
Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
|
2022-11-01 01:01:22 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
|
3070493729
|
Add support for Physics Scene origin shifting
|
2022-07-04 20:04:11 +02:00 |
|
Wojtek Figat
|
62ff305fad
|
Fixes for Terrain with Large Worlds usage
|
2022-07-03 15:38:39 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojciech Figat
|
df691e62f8
|
Various improvements to Global Surface Atlas sampling
|
2022-06-28 14:10:01 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
1f1ed2bf60
|
Fix terrain draw modes to collect only current draw pass
|
2022-06-06 10:28:58 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
acd064c364
|
Introduce separate GI directory
|
2022-05-02 12:09:53 +02:00 |
|
Wojciech Figat
|
5465652466
|
Add terrain rendering support for Global Surface Atlas
|
2022-04-29 14:05:03 +02:00 |
|
Wojciech Figat
|
70b9db7598
|
Add support for rasterizing terrain into Global SDF as heightfield
|
2022-04-28 14:17:10 +02:00 |
|
Wojciech Figat
|
a7e512bd50
|
Add GlobalSurfaceAtlas draw pass
|
2022-04-27 16:41:40 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
f67371d524
|
Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
|
2022-02-08 18:04:44 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojciech Figat
|
62285b7b73
|
Fix missing collision on terrain created in play mode
|
2021-11-22 17:07:43 +01:00 |
|
Wojciech Figat
|
b9bdc64952
|
Add automatic Setup when added patches to empty terrain
|
2021-11-22 17:07:18 +01:00 |
|
Wojtek Figat
|
42f05a5072
|
Add Terrain physics collision debug drawing support
|
2021-07-14 14:51:20 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
94f50ce8cb
|
Cleanup some headers in Graphics module
|
2021-06-18 16:38:44 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
09671823e4
|
Optimize String usage with StringView for basic file paths operations
|
2021-05-02 11:25:42 +02:00 |
|