Commit Graph

29 Commits

Author SHA1 Message Date
Wojtek Figat
eea0b37dc3 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 18:35:44 +02:00
Wojtek Figat
b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
b7b4391cff Fix some editor panels to have focus on change 2022-10-21 18:36:28 +02:00
Wojtek Figat
31fb4f6a15 Fix editor error when selecting foliage type 2022-08-14 00:47:30 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojtek Figat
c3b9f61b9f Fix snap to the ground to use scene graph query instead of physics only raycast 2021-08-12 13:59:30 +02:00
Wojtek Figat
fcd0841bc7 Hide various Editor types from scripting 2021-07-29 14:05:42 +02:00
Wojtek Figat
b1572ecb91 Add support for focusing on foliage instance bounds when editing it 2021-05-28 15:54:54 +02:00
Wojtek Figat
e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage 2021-05-28 14:24:19 +02:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
0242e29873 Fix painting foliage on inactive objects
Fixes #209
2021-02-07 13:06:33 +01:00
Wojtek Figat
1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
Wojtek Figat
a664e27772 Add missing event unregister for foliage/terrain tabs 2021-01-11 15:13:47 +01:00
VNC
6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00