Wojtek Figat
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eea0b37dc3
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 18:35:44 +02:00 |
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Wojtek Figat
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b2b10ce7da
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Fix various core types to be trivially constructible as properly POD-type
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2023-07-18 18:20:11 +02:00 |
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Wojtek Figat
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8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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b7b4391cff
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Fix some editor panels to have focus on change
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2022-10-21 18:36:28 +02:00 |
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Wojtek Figat
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31fb4f6a15
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Fix editor error when selecting foliage type
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2022-08-14 00:47:30 +02:00 |
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Wojtek Figat
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63c9cdfc31
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Fix snapping object to the group in Editor to skip trigger volumes
#522
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2022-07-18 20:14:40 +02:00 |
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Wojtek Figat
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d9dc23afc1
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Fixes for Foliage with Large Worlds usage
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2022-07-03 16:08:22 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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fcd0841bc7
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Hide various Editor types from scripting
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2021-07-29 14:05:42 +02:00 |
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Wojtek Figat
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b1572ecb91
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Add support for focusing on foliage instance bounds when editing it
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2021-05-28 15:54:54 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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20ba37e223
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Cleanup 3
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2021-02-21 11:09:04 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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0242e29873
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Fix painting foliage on inactive objects
Fixes #209
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2021-02-07 13:06:33 +01:00 |
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Wojtek Figat
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1ae898918c
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Add auto-select for spawned actors in the level
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2021-02-01 16:21:05 +01:00 |
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Wojtek Figat
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a664e27772
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Add missing event unregister for foliage/terrain tabs
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2021-01-11 15:13:47 +01:00 |
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VNC
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6deb64e587
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Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
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2021-01-07 00:02:04 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4c205be617
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Fix code style
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2020-12-30 11:20:37 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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