Commit Graph

66 Commits

Author SHA1 Message Date
Wojtek Figat
fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
Ruan Lucas
c6ad4d0e19 small doc fix 2023-09-09 13:07:39 -04:00
Ruan Lucas
420e02e3c1 add empty drawRay 2023-09-09 09:28:06 -04:00
Ruan Lucas
317384ed28 add debugdraw::drawray 2023-09-08 22:19:09 -04:00
Wojtek Figat
c6a82b8c36 Add DebugDraw::DrawLine with separate start/end colors 2023-07-13 13:08:53 +02:00
Wojtek Figat
e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
Wojtek Figat
64a7985376 Fix GridGizmo to render before transparency in Editor viewport
#1196
2023-06-20 21:59:36 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
713cf0d4b2 Improve #1077 to use a single pixel shader with permutations 2023-05-07 11:01:30 +02:00
Wiktor Kocielski
42a9eaf72e Make DebugDraw render lines with unlit PS 2023-05-05 16:29:12 +03:00
Wojtek Figat
ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size 2023-04-29 12:09:36 +02:00
Wojtek Figat
7bec45dacf Typo fixes 2023-03-31 18:29:44 +02:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
e217d5e79b Refactor scene rendering to separate drawable actors 2022-10-28 17:53:21 +02:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
7ca83858ab Optimize vertex buffer writing in Debug Draw 2021-10-27 11:03:08 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
5c60281814 Adjust debug shape arrow size 2021-09-29 10:07:51 +02:00
Wojtek Figat
2f77a94395 Add DebugDraw.DrawArc and DebugDraw.DrawWireArc 2021-09-29 10:07:50 +02:00
Wojtek Figat
e0aeae05be Add DebugDraw.DrawCone and DebugDraw.DrawWireCone 2021-09-29 10:07:50 +02:00
intolerantape
8363ab8b10 Added FLAXENGINE_API tag in Exception.h 2021-09-11 05:15:50 -07:00
Wojtek Figat
6f8e18f5b3 Add faked lighting to improve Debug Draw solid shapes rendering readability 2021-07-14 14:51:50 +02:00
Wojtek Figat
151b478a97 Add more helper methods for batched debug shapes drawing 2021-07-14 13:40:58 +02:00
Wojtek Figat
4fc55f4849 Add DebugDraw::DrawTube 2021-07-14 13:40:34 +02:00
Wojtek Figat
e455ada90a Optimize Debug Draw wireframe sphere to use auto-LOD 2021-06-14 14:22:46 +02:00
Wojtek Figat
da0c8ffff9 Optimize Debug Draw for large amount of single-frame debug shapes and lines 2021-06-14 13:29:47 +02:00
Wojtek Figat
05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
20b65a08d9 Add DrawCylinder and DrawWireCylinder to DebugDraw 2021-03-23 12:21:07 +01:00
Wojtek Figat
31d1932d55 Fix debug shapes leftovers update in editor after playmode
Fixes #223
2021-03-01 14:32:06 +01:00
Wojtek Figat
ff70c16051 Add support for capturing stack trace of called DebugLog from C++ 2021-02-26 13:58:42 +01:00
Wojtek Figat
13cc6eb7b9 Cleanup DebugLog internal calls 2021-02-26 11:50:05 +01:00
Wojtek Figat
b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
Wojtek Figat
84ee882439 Post merge fixes 2021-02-23 22:43:07 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
dc352edce7 Add DebugDraw::DrawText for drawing 3D debug text in the world 2021-02-18 15:16:10 +01:00
Wojtek Figat
74823a8bcf Add DebugDraw::DrawText for drawing 2D debug text on a screen 2021-02-18 12:39:53 +01:00
Wojtek Figat
978ee84aea Add support for debug shapes preview in prefab editor window 2021-02-17 17:23:43 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00
Wojtek Figat
fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00