Commit Graph

12235 Commits

Author SHA1 Message Date
Wojtek Figat
ae4ae7a638 Fix rich textbox vertical alignment
#3502
2025-09-15 15:17:18 +02:00
Wojtek Figat
e2a4c8ab03 Merge branch 'Tryibion-fix-viewdistance-light' 2025-09-15 14:14:04 +02:00
Chandler Cox
7a40722964 Fix view distance light property from affecting brightness all of the time. 2025-09-14 17:51:27 -05:00
Wojtek Figat
1de8909d05 Merge branch 'Tryibion-prefab-viewport-scaling' 2025-09-14 23:59:45 +02:00
Wojtek Figat
9749487e24 Move prefab and game UI size context menu to shared UI Module
#3571
2025-09-14 23:59:40 +02:00
Wojtek Figat
55968a8ddc Merge branch 'prefab-viewport-scaling' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-viewport-scaling 2025-09-14 23:11:59 +02:00
Wojtek Figat
e325b190ea Merge branch 'xxSeys1-disabledGizmoBrightness' 2025-09-14 22:01:18 +02:00
Wojtek Figat
ada6b9140f Minor adjustments for #3411 2025-09-14 22:00:57 +02:00
Wojtek Figat
5582579173 Merge branch 'disabledGizmoBrightness' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-disabledGizmoBrightness 2025-09-14 21:45:57 +02:00
Wojtek Figat
88773e71e5 Fix warning when cloning actor from prefab that is not a root
#3578
2025-09-14 14:25:19 +02:00
Wojtek Figat
9e1f488f22 Fix prefab window to use UI Mode for empty UI Control prefab
#3574
2025-09-13 14:41:11 +02:00
Wojtek Figat
a471861e92 Fix editing UI Brush in prefabs
#3501
2025-09-12 23:15:13 +02:00
Wojtek Figat
3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
Wojtek Figat
e3810a9938 Merge branch 'GoaLitiuM-vs2026' 2025-09-12 18:02:07 +02:00
Wojtek Figat
f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
f0dea9d528 Add support for Visual Studio 2026 and v145 MSVC toolset 2025-09-10 20:05:56 +03:00
Wojtek Figat
b537a80031 Fix regression in lights/shadows setup from 1a88fefd76 2025-09-09 23:53:28 +02:00
Wojtek Figat
5e52bf6469 Fix missing code from 80de56f469 2025-09-09 23:21:10 +02:00
Wojtek Figat
8482f93a0f Merge remote-tracking branch 'origin/1.11' into 1.11 2025-09-09 22:58:34 +02:00
Wojtek Figat
64c62f269c Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases 2025-09-09 22:54:37 +02:00
Wojtek Figat
19d0d3b683 Remove system lockers during asset loads or saving (only unload needs it) 2025-09-09 15:26:27 +02:00
Wojtek Figat
1f56c75821 Minor fixes 2025-09-09 15:26:03 +02:00
Wojtek Figat
64e127a47a Fix crashes of scripting backend on Android 2025-09-09 15:25:24 +02:00
Wojtek Figat
8921cf5156 Add label/button text to string convertion for better debugging 2025-09-09 10:42:10 +02:00
Wojtek Figat
24e088fc08 Fix compilation warnings 2025-09-09 10:23:07 +02:00
Wojtek Figat
14a69a11df Add Android native crashes caching 2025-09-07 23:50:41 +02:00
Wojtek Figat
42b542d190 Improve recent changes to memory barriers on Vulkan 2025-09-07 00:17:11 +02:00
Wojtek Figat
576b0710e0 Fix GPU particles issues with missing sorting keys data when shader is not yet loaded 2025-09-06 23:37:24 +02:00
Wojtek Figat
44e70692a2 Fix render memory alignment issues to prevent crashes on Android 2025-09-06 23:36:54 +02:00
Wojtek Figat
857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
Wojtek Figat
1f6d837117 Fix regression from 6d05bf16b1 2025-09-05 08:51:43 +02:00
Wojtek Figat
67220d3f80 Add support for large 16kb page sizes on Android 2025-09-04 22:28:53 +02:00
Wojtek Figat
c5d06b2c8b Fix crash regression from #3588 when editing active particle emitters 2025-09-04 22:05:31 +02:00
Wojtek Figat
3b19e1b40c Fix collision data memory preview text 2025-09-04 21:47:51 +02:00
Wojtek Figat
831fb0f442 Optimize textures/buffers uploading on Vulkan with page allocator 2025-09-04 21:38:07 +02:00
Wojtek Figat
cd22cd059d Various small fixes and improvements 2025-09-04 15:56:33 +02:00
Wojtek Figat
3e363c8275 Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization 2025-09-04 14:48:52 +02:00
Wojtek Figat
c44d939c08 Add ReadWriteLock to platform api 2025-09-04 14:46:56 +02:00
Wojtek Figat
c0c9df49dc Optimize DDGI probes update to overlap both irradiance and distance data at once 2025-09-03 23:21:45 +02:00
Wojtek Figat
80de56f469 Optimize Global SDF dispatches with UAV write overlaps
2-3x faster rasterization
2025-09-03 23:12:55 +02:00
Wojtek Figat
f1ecbf828e Fix debug check on Vulkan backbuffer texture usage 2025-09-03 22:11:48 +02:00
Wojtek Figat
f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
Wojtek Figat
212b0de29b Add RenderListAlloc to simplify rendering memory allocations 2025-09-03 13:00:28 +02:00
Wojtek Figat
5a2555f845 Improve cdb09847ec and 499ef51875 to swap key bits during sorting
#2271
2025-09-02 22:30:50 +02:00
Wojtek Figat
c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
eff5f84185 Improve shadow maps sharing in nested scene rendering 2025-09-02 22:14:07 +02:00
Wojtek Figat
ad1163bccc Fix HashSet::Add returning incorrect value 2025-09-02 21:41:54 +02:00
Wojtek Figat
1042ad4e7d Fix object ids remapping inside nested prefabs
#3255
2025-09-02 21:41:36 +02:00
Wojtek Figat
8fdda1a71a Fix scene object reference serialization in C++ to use correct serializer
#3255
2025-08-30 23:52:54 +02:00
Wojtek Figat
3f7fe635d8 Fix 5222f1d35c for inactive preprocessor conditional block 2025-08-29 23:04:46 +02:00