Wojtek Figat
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21047ac8ac
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Upgrade CollisionCooking to use new MeshAccessor
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2025-02-24 23:46:44 +01:00 |
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Wojtek Figat
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754d321ef0
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Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
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2025-02-24 23:28:35 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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bf21b0a267
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Fix collision cooking for skinned models that use different vertex format
#3246
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2025-02-24 22:05:33 +01:00 |
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xxSeys1
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0d5534c445
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decrease grid panel fill slider sensitivity
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2025-02-24 17:43:32 +01:00 |
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Wojtek Figat
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afc4158dd3
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Fix sprite and texture 9-slice rendering brush to properly calculate border size
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2025-02-24 14:19:51 +01:00 |
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Wojtek Figat
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0ebda18669
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Fix game-build version of DebugDraw for C# but without xml docs
#3201
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2025-02-24 00:09:52 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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bfd972b96d
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Add SIMD support for rapidjson when processing json data
#3155
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2025-02-23 23:38:07 +01:00 |
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Wojtek Figat
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25f26a7a91
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Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson
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2025-02-23 23:26:55 +01:00 |
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Wojtek Figat
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bb12562c2f
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Fix crash when setting C# property of value-type from native code
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2025-02-21 20:22:54 +01:00 |
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Wojtek Figat
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b81b0b7616
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Fix text clipping behind the button in Behavior Knowledge Selector editor
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2025-02-21 19:34:35 +01:00 |
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Wojtek Figat
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bd9a5f03a4
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Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
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2025-02-21 17:36:20 +01:00 |
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Wojtek Figat
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9d5d80bf4a
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Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
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2025-02-21 15:07:44 +01:00 |
|
Wojtek Figat
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44e894f406
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Remove unused default value codegen
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2025-02-21 15:07:09 +01:00 |
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Wojtek Figat
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366b47ad80
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Fix crash when applying prefab with missing scripts in use
#3239
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2025-02-20 23:50:36 +01:00 |
|
Wojtek Figat
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3f2eab5206
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Optimize divide into multiply
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2025-02-20 17:04:20 +01:00 |
|
Wojtek Figat
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937d369856
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Fix crash in particles system when assets gets loading/unloaded while async jobs are active
|
2025-02-18 23:27:49 +01:00 |
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Wojtek Figat
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060bc0aaf8
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Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
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2025-02-18 22:30:49 +01:00 |
|
Wojtek Figat
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ce335a0fe4
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Use new api for span from stream
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2025-02-18 09:52:49 +01:00 |
|
Wojtek Figat
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4aab1be3d6
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Bump up materials version after merge with master
|
2025-02-18 09:20:48 +01:00 |
|
Wojtek Figat
|
6b6d808698
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Fix warning
|
2025-02-18 09:20:06 +01:00 |
|
Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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c81ddd09cc
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Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
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2025-02-17 23:55:26 +01:00 |
|
Wojtek Figat
|
015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
|
Wojtek Figat
|
ccdf004404
|
Fix memory leak in Video player on Windows
#3158
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2025-02-17 21:19:45 +01:00 |
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Wojtek Figat
|
9049093267
|
Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
|
Wojtek Figat
|
9d4d9ccf38
|
Optimize compilation on MSVC as it can ommit include
|
2025-02-17 10:24:04 +01:00 |
|
Wojtek Figat
|
8b1d678f2e
|
Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
|
Chandler Cox
|
25b8939aff
|
Update to include presenter context.
|
2025-02-16 18:05:25 -06:00 |
|
Chandler Cox
|
e4d2e429a0
|
Merge branch 'master' into control-reference
|
2025-02-16 17:40:38 -06:00 |
|
Wojtek Figat
|
67db774a2f
|
Fix compilation regression
|
2025-02-17 00:27:06 +01:00 |
|
Wojtek Figat
|
086ddc96bb
|
Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
|
2025-02-14 17:07:33 +01:00 |
|
Wojtek Figat
|
c146e156ec
|
Fix perlin and simplex noises to return normalized value to range 0-1
#3154
|
2025-02-12 22:13:09 +01:00 |
|
Wojtek Figat
|
6efb015169
|
Merge code for Perlin Noise impl
|
2025-02-12 17:21:13 +01:00 |
|
Wojtek Figat
|
a982e0a111
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Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
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2025-02-12 16:54:33 +01:00 |
|
Wojtek Figat
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84843f8cbb
|
Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.
#3206
|
2025-02-11 23:35:08 +01:00 |
|
Wojtek Figat
|
dccb43702e
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Add missing casting from Double to Float vectors within Variant
|
2025-02-11 14:51:17 +01:00 |
|
Wojtek Figat
|
f459249f78
|
Fix compilation regression from aa8add7b38
|
2025-02-11 14:23:10 +01:00 |
|
Wojtek Figat
|
3ad369501a
|
Add support for searching actors and scripts by interface
#3199
|
2025-02-11 14:22:44 +01:00 |
|
Wojtek Figat
|
aa8add7b38
|
Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
|
2025-02-11 13:01:48 +01:00 |
|
Wojtek Figat
|
4baa38c0cc
|
Add explicit cast to in vector in C# api
|
2025-02-11 00:32:20 +01:00 |
|
Wojtek Figat
|
58090aa6d6
|
Fix triplanar texture mapping when using Large Worlds
#3001
|
2025-02-11 00:31:37 +01:00 |
|
Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
|
2025-02-08 21:15:49 -06:00 |
|
Anton Makarenko
|
9e25714338
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Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion
|
2025-02-05 16:24:55 +02:00 |
|
Wojtek Figat
|
a5fffc0c9e
|
Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
|
2025-02-04 23:44:31 +01:00 |
|
Wojtek Figat
|
e551ecbe5f
|
Fix build warning with Large Worlds enabled
|
2025-02-04 23:44:12 +01:00 |
|
Chandler Cox
|
898295e9d4
|
Small code cleanup.
|
2025-02-03 22:20:51 -06:00 |
|
Chandler Cox
|
a17c15ae96
|
Add missing return comments for get methods.
|
2025-02-03 22:11:07 -06:00 |
|
Chandler Cox
|
be6a258846
|
Add runtime input mapping helpers.
|
2025-02-03 21:57:14 -06:00 |
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