Fix build warning with Large Worlds enabled

This commit is contained in:
Wojtek Figat
2025-02-04 23:44:12 +01:00
parent 8542f78b0b
commit e551ecbe5f

View File

@@ -61,7 +61,7 @@ protected:
position = _transform.Translation - viewOrigin;
if (ViewDistance > ZeroTolerance)
{
const float dst2 = Vector3::DistanceSquared(viewPosition, position);
const float dst2 = (float)Vector3::DistanceSquared(viewPosition, position);
const float dst = Math::Sqrt(dst2);
brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
return dst < ViewDistance;