Zode
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8dfb564fb3
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Add messagebox to windows import too
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2025-06-09 15:04:34 +03:00 |
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Zode
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f8daff273a
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Add import & export warning messageboxes.
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2025-06-09 14:56:54 +03:00 |
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Wojtek Figat
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eee4e55cf0
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Fix debug shapes change
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2025-06-05 22:26:45 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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ba75fd5882
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Fix crash regression when textbox watermak is null
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2025-06-05 12:47:45 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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Wojtek Figat
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77bf03128e
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Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy
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2025-06-04 23:53:32 +02:00 |
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Wojtek Figat
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8f49a492d8
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Fix duplicating json assets to properly remap object IDs
#3441
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2025-06-04 23:49:19 +02:00 |
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Wojtek Figat
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e97d683545
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Fix regression from #3389
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2025-06-03 23:37:37 +02:00 |
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Wojtek Figat
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8b88def9d0
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Revert some changes from #3389 that are not relevant for world units
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2025-06-03 17:43:01 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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6fece4ca38
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Fix automatic collision importing from mode to remove unused material slots
#3475
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2025-06-03 12:48:31 +02:00 |
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Wojtek Figat
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2fd9b4a62a
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Fix loading models with no meshes
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2025-06-03 12:28:17 +02:00 |
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Wojtek Figat
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077f7a3cd1
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Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
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2025-06-03 11:18:03 +02:00 |
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Wojtek Figat
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fd8a8b5a4d
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Fix missing default value of localized string in editor
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2025-06-02 18:02:34 +02:00 |
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Wojtek Figat
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b51ba58063
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Fix crash on invalid particle data to be a soft check instead
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2025-06-02 14:56:51 +02:00 |
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Wojtek Figat
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3bd6160c3b
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Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name
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2025-06-02 14:03:47 +02:00 |
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Wojtek Figat
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1d0a0a409d
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Fix panel scroll bars update to be performed once again if controls are gets changed during layout
#3470 #3486
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2025-06-02 13:40:27 +02:00 |
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Wojtek Figat
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6c499e877f
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Fix prefab diff in Editor on mesh reference
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2025-06-02 11:50:10 +02:00 |
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Wojtek Figat
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ac42223f9e
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Merge branch 'Atan2DefaultValueFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-Atan2DefaultValueFix
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2025-06-01 21:39:03 +02:00 |
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Wojtek Figat
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8251509607
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Merge branch 'gravityTypoFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-gravityTypoFix
# Conflicts:
# Source/Engine/Physics/PhysicsSettings.h
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2025-06-01 21:23:35 +02:00 |
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xxSeys1
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3083e3f611
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fix wrong unit in physics settings
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2025-06-01 16:04:30 +02:00 |
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xxSeys1
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66add1f3bd
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fix missing whitespaces
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2025-06-01 16:01:55 +02:00 |
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Wojtek Figat
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2cd03787cd
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Merge branch 'fix_timeouts_in_task_wait' of https://github.com/Weyzu/FlaxEngine into Weyzu-fix_timeouts_in_task_wait
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2025-06-01 15:50:03 +02:00 |
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Wojtek Figat
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619c5ac3b0
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Fix unit of gravity in doc comment
#3509
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2025-06-01 15:45:27 +02:00 |
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Wojtek Figat
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89baa91552
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Don't sue
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2025-06-01 09:20:11 +02:00 |
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Wojtek Figat
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83b3b1af76
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Fix terrain collision debug draw flickering when moving camera in Large Worlds
#3260
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2025-06-01 09:19:49 +02:00 |
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Wojtek Figat
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842d6969fe
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Merge branch 'engine-play-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-engine-play-mode
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2025-05-31 23:37:11 +02:00 |
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Wojtek Figat
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0f3044ae72
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Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
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2025-05-31 23:27:51 +02:00 |
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Wojtek Figat
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11dec8e868
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Fix incorrectly rendered transparency in Physics Colliders view mode
#3474
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2025-05-30 15:51:35 +02:00 |
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Wojtek Figat
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d6b1f06721
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Fix deprecated asset saving to skip temporary or virtual assets
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2025-05-30 15:31:10 +02:00 |
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Wojtek Figat
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14fcc593c7
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Fix various margins and spacings between UI elements in Editor to be consistent
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2025-05-30 15:28:56 +02:00 |
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Wojtek Figat
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08ed5ae483
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Add SCOPE_EXIT macro and use it in prefab tests to cleanup assets on test fail
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2025-05-30 11:16:17 +02:00 |
|
Wojtek Figat
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b065e6c989
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Fix regression from 294dd3d363
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2025-05-30 11:15:47 +02:00 |
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Wojtek Figat
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b58aaccc53
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Fix missing Physics Colliders view if Debug Draw is disabled
#3498
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2025-05-30 00:46:09 +02:00 |
|
Wojtek Figat
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294dd3d363
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Fix json guid parsing to check for correct hex characters
#3476
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2025-05-30 00:42:55 +02:00 |
|
Chandler Cox
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ae9ded504d
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Add utility for if in play mode that returns true for shipped applications.
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2025-05-23 23:21:45 -05:00 |
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Chandler Cox
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4649298605
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Dont allow setting prefab root name from scene instance.
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2025-05-23 14:06:21 -05:00 |
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Wojtek Figat
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9ba1c4c338
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Fix typo in ec2957bf38
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2025-05-16 20:24:01 +02:00 |
|
Wojtek Figat
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ec2957bf38
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Fix memory leak on sequential mesh buffers update
#3449
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2025-05-16 20:23:16 +02:00 |
|
Wojtek Figat
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8bb5655b2f
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Fix error when using invalid camera ray
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2025-05-16 20:22:52 +02:00 |
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xxSeys1
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483a33996f
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fix atan2 to use default box value
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2025-05-15 11:43:38 +02:00 |
|
Wiktor Żurawik
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6be8158209
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Fix timeout calculation in Task::Wait
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2025-05-13 23:10:57 +02:00 |
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|
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559d17e6c3
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Reduce allocations in text rendering related functions
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2025-05-04 15:05:46 +03:00 |
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|
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7c5628d47e
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Fix crash caused by conflicting tracy DbgHelp lock helper names
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2025-05-02 14:20:18 +03:00 |
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|
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12dbf09164
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Fix tests
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2025-05-02 14:19:55 +03:00 |
|
|
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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|
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8986290b12
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Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
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2025-05-02 14:19:54 +03:00 |
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