Commit Graph

94 Commits

Author SHA1 Message Date
Wojtek Figat
7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated 2025-01-07 23:26:06 +01:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Wojtek Figat
4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Wojtek Figat
7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
Wojtek Figat
80299c8552 Add stride to GPUVertexLayout 2024-12-17 15:58:26 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
e3c8d19a9e Fix missing D3D11 stencil ref value 2024-11-26 15:56:08 +01:00
Wojtek Figat
9d70fd82d6 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2024-11-22 16:31:18 +01:00
Wojtek Figat
ee5021d94d Fix regression bugs from 471d5c2a9b 2024-11-20 18:28:47 +01:00
Wojtek Figat
471d5c2a9b Add stencil support in PSO on DX11 2024-11-20 09:46:10 +01:00
Mateusz Karbowiak
db06f4f72e Fixed implicit type conversion for type specialization 2024-10-05 21:22:36 +02:00
Wojtek Figat
dd61d5793c Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
#	Source/ThirdParty/assimp/config.h.in
#	Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
2024-07-24 19:03:53 +02:00
Wojtek Figat
fe0711c3e2 Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set 2024-07-02 00:55:41 +02:00
Wojtek Figat
9486466abf Fix D3D11 to properly issue instanced draws even if instance count is 1 2024-07-02 00:54:49 +02:00
Wojtek Figat
1cbcddf410 Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case 2024-06-03 09:24:27 +02:00
Wojtek Figat
bba14d265a Add D3D11 shaders naming for profiling 2024-06-02 22:05:45 +02:00
2f48521ce7 Fallback to D3D11 devices without debug layers when unavailable 2024-06-01 23:23:25 +03:00
Wojtek Figat
8a2acd360d Fix GPUTexture::GetData to properly handle volume textures 2024-05-28 14:56:04 +02:00
Wojtek Figat
3ebf73ec22 Add video texture format YUY2 2024-04-25 10:26:23 +02:00
Wojtek Figat
ebe05d4a51 Refactor RenderToolsDX to support new pixel formats properly 2024-04-24 17:35:58 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
eaafb72ca9 Optimize some includes and use automatic serializers for platform settings 2023-11-13 23:54:07 +01:00
Wojtek Figat
1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
Wojtek Figat
cbdd6c4964 Add HasDepthClip to GPU Device limits 2023-10-11 10:15:44 +02:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
3ede4c2192 Fix typo 2023-09-20 16:02:24 +02:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
1c9d8aa470 Add GPUContext::SetStencilRef to stencil reference value 2023-06-19 11:21:35 +02:00
3e848d93da Fix DXGIFactory use after release 2023-05-29 22:22:59 +03:00
bdf6a11491 Prefer high-performance discrete GPUs when enumerating adapters 2023-05-26 20:05:32 +03:00
Wojtek Figat
6aaa5832a8 Fix crash when updating GPU texture residency to 0 2023-04-26 15:00:07 +02:00
Wojtek Figat
679757942f Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
2023-02-17 16:28:48 +01:00
Wojtek Figat
8b050cf87e Use D3D11_MAP_FLAG_DO_NOT_WAIT only from main thread (worker threads can wait for data)
#942
2023-02-17 11:08:12 +01:00
Wojtek Figat
c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
0595f38fe4 Fix threading issues with GPU buffers mapping 2023-01-09 22:41:06 +01:00
Wojciech Figat
a809a69ca0 Fixes for GPU resources C# object types 2022-12-09 11:28:39 +01:00