Commit Graph

1643 Commits

Author SHA1 Message Date
Jean-Baptiste Perrier
95c4004ad8 Uint16 & Int16 Mono glue code. 2021-05-10 22:59:10 +02:00
Jean-Baptiste Perrier
7506142dbb Uint16 & Int16 CPP serialization. 2021-05-10 22:57:49 +02:00
Jean-Baptiste Perrier
4764e7914d Int16 & Uint16 NearEqual, Lerp, Hash. 2021-05-10 22:57:26 +02:00
Jean-Baptiste Perrier
97338d61d2 Uint16 & Int16 Variant Cast. 2021-05-10 22:56:48 +02:00
Jean-Baptiste Perrier
78ed675eda Uint16 & Int16 Variant CanCast. 2021-05-10 22:55:43 +02:00
Jean-Baptiste Perrier
954a11a1b0 Uint16 & Int16 Variant CanCast. 2021-05-10 22:55:17 +02:00
Jean-Baptiste Perrier
a5ec9d749b Uint16 & Int16 Variant CanCast. 2021-05-10 22:54:52 +02:00
Jean-Baptiste Perrier
ab3de4777c Uint16 & Int16 Variant ToString. 2021-05-10 22:53:40 +02:00
Jean-Baptiste Perrier
08ca326571 Uint16 & Int16 more cast. 2021-05-10 22:52:48 +02:00
Jean-Baptiste Perrier
ab5d789732 Uint16 & Int16 Variant cast. 2021-05-10 22:52:13 +02:00
Jean-Baptiste Perrier
cff8c57dba Uint16 & int16 op overload. 2021-05-10 22:51:18 +02:00
Jean-Baptiste Perrier
7ed39ef375 Uint16 & Int16 ToString, Typename. 2021-05-10 22:50:35 +02:00
Jean-Baptiste Perrier
c59b617106 Int16 & Uint16 Variant ctor. 2021-05-10 22:50:07 +02:00
Jean-Baptiste Perrier
98ca916197 Int16 & Uint16 C# serialization. 2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
74916dddfd Add Uint16 & Int16 names. 2021-05-10 22:47:02 +02:00
Jean-Baptiste Perrier
0d6f81904d Uint16 & Int16 ScriptType ToString. 2021-05-10 22:46:24 +02:00
Jean-Baptiste Perrier
9eaa6e622b Uint16 & Int16 Scripting support. 2021-05-10 22:24:35 +02:00
Wojtek Figat
2c51f79c0a Add automatic profiler events for Visual Script methods invocation 2021-05-04 00:30:49 +02:00
Wojtek Figat
e4de83f2ed Add automatic profiler events for C# methods invocation 2021-05-04 00:17:27 +02:00
Wojtek Figat
17e3625e5d Add support for ANSI name and variable name for named profiler events 2021-05-04 00:17:01 +02:00
Wojtek Figat
aa7c467679 Fix some profile event names 2021-05-04 00:16:01 +02:00
Wojtek Figat
f6137831ee Fix POD structure check in scripting api if contains array field 2021-05-04 00:15:22 +02:00
Wojtek Figat
b57c0a9db1 Fix String::Resize to support buffer growing 2021-05-03 21:04:40 +02:00
Wojtek Figat
c4c1655f76 Fixes and tweaks 2021-05-03 19:25:03 +02:00
Wojtek Figat
4e94c7c88c Optimize C# method invoke in bindings via direct Mono invoke 2021-05-03 19:24:48 +02:00
Wojtek Figat
c36d1a5680 Add automatic profile events for engine services events 2021-05-03 19:23:16 +02:00
Wojtek Figat
b984276bc6 Fix compile error 2021-05-02 12:30:34 +02:00
Wojtek Figat
28969a7de4 Fix EnumComboBox to support negative items as a cost of lack of uint64 support 2021-05-02 12:04:14 +02:00
Wojtek Figat
05c6a2214b Cleanup concurrentqueue.h 2021-05-02 11:57:18 +02:00
Wojtek Figat
71fc8c63fe Fix compiler errors and warnings 2021-05-02 11:39:24 +02:00
Wojtek Figat
543d1a3c0e Add Tracy profiler support 2021-05-02 11:27:10 +02:00
Wojtek Figat
1a261597c5 Cleanup DataContainer 2021-05-02 11:27:04 +02:00
Wojtek Figat
09671823e4 Optimize String usage with StringView for basic file paths operations 2021-05-02 11:25:42 +02:00
Wojtek Figat
fd595863dc Fix asset paths to be from project rather than packages 2021-05-02 11:25:41 +02:00
Wojtek Figat
05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
Wojtek Figat
e2789214ae Refactor Editor Utils into separate VariantUtils 2021-05-02 11:24:51 +02:00
Wojtek Figat
51e5dc0c00 Add SceneTicking to engine API 2021-05-02 11:24:50 +02:00
Wojtek Figat
7d9d6eb272 Fix compiler warnings for UWP 2021-05-02 11:24:50 +02:00
Wojtek Figat
167f7e268d Fix Linux build 2021-04-30 17:03:40 +02:00
Wojtek Figat
c785f9106b Fix Linux build 2021-04-30 16:42:13 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
05ba9b8d45 Fix models uvs preview drawing 2021-04-29 16:39:26 +02:00
Wojtek Figat
c996476a28 Fix ScreenSpace UICanvas order in Prefab preview (move back to prevent editor widgets occlusion) 2021-04-29 16:21:29 +02:00
Wojtek Figat
eaa5716d6a Fix editor viewport input when using ScreenSpace canvas in a prefab 2021-04-29 16:17:40 +02:00
Wojtek Figat
2e5b89aa84 Fix ScreenSpace UICanvas prefab preview activate/deactivate 2021-04-29 15:49:57 +02:00
Wojtek Figat
d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
Wojtek Figat
c2afe0b6b2 Fix synchronizing ActorTreeNode order after actor duplicate
#487
2021-04-29 15:22:10 +02:00
Wojtek Figat
a9b5c5d32d Fix initial label ands button text values 2021-04-29 11:33:13 +02:00
Wojtek Figat
238d0f42b1 Merge branch 'GoaLitiuM-capsule_trace_fix' 2021-04-29 10:15:45 +02:00
Wojtek Figat
4f97ae35bb Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix 2021-04-29 10:15:43 +02:00